Full notes
Full XECUTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Fixes
XECUTER changes
New Features:
Added an extra bottom section to the Arctic Stage.
Added new areas to the Ocean Stage.
Bug Fixes:
Morph Ball potential to clip into the floor after getting hit.
Pong Bot’s ball go through doors.
Fix Main boss door being able to be opened before pong bots are defeated.
Fixed crash when entering Piranha Miniboss in Powerplant Stage.
Slime Pourer goes through color blocks
Wing Commander Boss can get stuck in dashing infinitely.
Kong Hopper Miniboss not spawning in Construction stage.
Using quick select when item is in an armor slot will put it in the first available weapons slot instead of the first available inventory slot
Rock n Sock Minibosses not punching.
Second Final Boss can be duplicated when the battle starts.
Two Players spawn when dashing into Truck Cutscene
Resolved Issues:
Boss and Miniboss icons had improper placement on several of the Maps.
Misplaced Color block collision in the Biology Lab stage.
Fixed Bad collision in Powerplant Stage.
Crushing Bomb don’t created particles when destroyed.
Missing Color Switches in Brewery Stage.
Snake Minibosses can be destroyed by touching them.
Rolling Gears not being destroyed when in contact with crashing wheels in Factory.
Red Multi Bullets created yellow explosions instead of red
Qol Improvements:
Various Code optimizations
Cleans up Iron Hides dialogue at the stage select
Controls on the Stage Select on how to use it.
Miscellaneous:
Update fire graphic in Desert stage.
Add more enemies to Brewery, Temple Stages and adjust some layout
Metal, Silver, and Gold Gears can now be reversed engineer into metal scrap or wire in crafting.
Moving Gears are no longer inactive off screen
Updated Boreas' and Wing Commandor’s Mug Shots
Cleaned Up Brewery Music
Spilled Water from drums no longer go through walls
Source
Changelog.gg summarizes and formats this update. How we read updates.
