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Steam News23 March 20263mo ago

Demo Update v0.2.1 | Collection

Hey folks, bumbleborn here 👋 This is the last big demo update before I focus entirely on the Early Access launch, but it adds a bunch QoL stuff and gives a good example of the meta progression for the game. v0.2.

In this update2

Full notes

Full Wunder: The Double-Sided Deckbuilder update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks, bumbleborn here 👋 This is the last big demo update before I focus entirely on the Early Access launch, but it adds a bunch QoL stuff and gives a good example of the meta progression for the game.

What changed

5 fixes5 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedHey folks, bumbleborn here 👋 This is the last big demo update before I focus entirely on the Early Access launch, but it adds a bunch QoL stuff and gives a good example of the meta progression for the game.
addedv0.2.1Added a collection screen 3 coins and 3 talismans are now locked behind mini goals, this gives a good impression of the planned meta progression Tooltip looks different for unknown objects making it easier to see what you have and haven’t yet discovered
changedv0.2.1Updated how stats are tracked for the collection system (This will cause the stats of a previously saved run to not load properly, the saved run will be otherwise unaffected)
addedv0.2.1Gameplay Settings have been added Game speed can be adjusted more clearly (button on action panel can be increased and decreased Study Phase can now be skipped (toggle on action panel as well) Camera motion during flip animation can be adjusted
changedv0.2.1Upgrade packs will now always contain at least one core upgrade (Heads focused for Skull, Tails for Diamond)
removedv0.2.1Action Panel Stats no longer appear until you have gained them

Wunder: The Double-Sided Deckbuilder changes

addedHey folks, bumbleborn here 👋 This is the last big demo update before I focus entirely on the Early Access launch, but it adds a bunch QoL stuff and gives a good example of the meta progression for the game.
addedAdded a collection screen 3 coins and 3 talismans are now locked behind mini goals, this gives a good impression of the planned meta progression Tooltip looks different for unknown objects making it easier to see what you have and haven’t yet discovered
changedUpdated how stats are tracked for the collection system (This will cause the stats of a previously saved run to not load properly, the saved run will be otherwise unaffected)
addedGameplay Settings have been added Game speed can be adjusted more clearly (button on action panel can be increased and decreased Study Phase can now be skipped (toggle on action panel as well) Camera motion during flip animation can be adjusted
changedUpgrade packs will now always contain at least one core upgrade (Heads focused for Skull, Tails for Diamond)

v0.2.1

  • Added a collection screen

    • 3 coins and 3 talismans are now locked behind mini goals, this gives a good impression of the planned meta progression

    • Tooltip looks different for unknown objects making it easier to see what you have and haven’t yet discovered

  • Updated how stats are tracked for the collection system (This will cause the stats of a previously saved run to not load properly, the saved run will be otherwise unaffected)

  • Gameplay Settings have been added

    • Game speed can be adjusted more clearly (button on action panel can be increased and decreased

    • Study Phase can now be skipped (toggle on action panel as well)

    • Camera motion during flip animation can be adjusted

  • Upgrade packs will now always contain at least one core upgrade (Heads focused for Skull, Tails for Diamond)

  • Action Panel Stats no longer appear until you have gained them

  • Submit button now has a little flash when it becomes interactable again

  • During battle, the deck view is now sorted into Hand → Deck → Discard

  • Upgraded Coins now have the correct highlighted icon tint both in the deck view and in battle

  • Flipped the effect of Pain & Panic

Bug fixes

  • Fixed a bug with not caching the side a coin has landed on properly

  • Fixed a bug where Nothing was happening incorrectly, nothing now happens instead of Nothing

  • Fixed a bug where a coin would flip during the upgrade screen when clicking on them whilst they were blocked from being upgraded

  • Moved the trigger for On Heads & On Tails to be after triggering the effect of the coin that landed, this makes Silver Lining make more sense

  • A few shop UI bugs are fixed

  • Element visual is now correctly dimmed when coin is debuffed

Source

Steam News / 23 March 2026

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