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Steam News7 May 20263mo ago

0.3.9 Patch Notes | Experimental

Heyoo! we passed 100 people flipping coins today and I'm genuinely thrilled, I can't wait to keep improving the game.

Full notes

Full Wunder: The Double-Sided Deckbuilder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes2 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
changedEdit : After a softlocking bug was reported in the night, I've moved the whole update to the experimental branch with a fix and rolled back to 0.3.6 on main, I'm gonna test a bunch on my laptop whilst away from home and if it's solid I'll push it to main!
changedBalance
changedRogue | Passive Heads chance raised by 6% to be 2/3 odds
changedShop | Restock cost now doubles with every restock
changedBosses Elemental mini-bosses have been changed, now the coins will trigger but the elemental effects are not applied. Example: Fire coins won’t have their score multiplied by 2 “Rare coins don’t trigger” has become “Rare coin effects don’t trigger” so any score and extra triggers from upgrades will still happen, plus element effects will trigger
removedUpgrade | Coins that have no score are no longer compatible with Double Heads & Tails Score

Wunder: The Double-Sided Deckbuilder changes

changedEdit : After a softlocking bug was reported in the night, I've moved the whole update to the experimental branch with a fix and rolled back to 0.3.6 on main, I'm gonna test a bunch on my laptop whilst away from home and if it's solid I'll push it to main!
changedBalance
changedRogue | Passive Heads chance raised by 6% to be 2/3 odds
changedShop | Restock cost now doubles with every restock
changedBosses Elemental mini-bosses have been changed, now the coins will trigger but the elemental effects are not applied. Example: Fire coins won’t have their score multiplied by 2 “Rare coins don’t trigger” has become “Rare coin effects don’t trigger” so any score and extra triggers from upgrades will still happen, plus element effects will trigger

Heyoo! we passed 100 people flipping coins today and I'm genuinely thrilled, I can't wait to keep improving the game.

Edit: After a softlocking bug was reported in the night, I've moved the whole update to the experimental branch with a fix and rolled back to 0.3.6 on main, I'm gonna test a bunch on my laptop whilst away from home and if it's solid I'll push it to main!

Edit 2: v 0.3.9 is now live, I've played on 2 machines for a few hours and it feels stable, I'll keep an eye out for any bug reports and hop back in if there's issues. I hope every update isn't this exciting 😅

Balance

  • Rogue | Passive Heads chance raised by 6% to be 2/3 odds

  • Shop | Restock cost now doubles with every restock

  • Bosses

    • Elemental mini-bosses have been changed, now the coins will trigger but the elemental effects are not applied. Example: Fire coins won’t have their score multiplied by 2

    • “Rare coins don’t trigger” has become “Rare coin effects don’t trigger” so any score and extra triggers from upgrades will still happen, plus element effects will trigger

Fixes

  • Upgrade | Coins that have no score are no longer compatible with Double Heads & Tails Score

  • Deck Abilities | Changed how passive coin chances are applied to allow downgrading to 0%

  • Shop | bell can no longer load in all wonky after leaving a shop real fast

  • UI | Class icon was not set properly when loading a previous run

  • Talisman | Scabbard was upgrading incorrectly when upgrades are used, not just skipped

  • Score | Bigger numbers are now possible

  • Endless | Scaling from Asphodel 10 has been increased

You can access the experimental branch by entering the code: flippingheads

Thanks again for giving this little game a chance!

-- bumbleborn

Source

Steam News / 7 May 2026

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