Full notes
Full Wunder: The Double-Sided Deckbuilder update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
Heyoo! we passed 100 people flipping coins today and I'm genuinely thrilled, I can't wait to keep improving the game.
Edit: After a softlocking bug was reported in the night, I've moved the whole update to the experimental branch with a fix and rolled back to 0.3.6 on main, I'm gonna test a bunch on my laptop whilst away from home and if it's solid I'll push it to main!
Edit 2: v 0.3.9 is now live, I've played on 2 machines for a few hours and it feels stable, I'll keep an eye out for any bug reports and hop back in if there's issues. I hope every update isn't this exciting 😅
Balance
Rogue | Passive Heads chance raised by 6% to be 2/3 odds
Shop | Restock cost now doubles with every restock
Bosses
Elemental mini-bosses have been changed, now the coins will trigger but the elemental effects are not applied. Example: Fire coins won’t have their score multiplied by 2
“Rare coins don’t trigger” has become “Rare coin effects don’t trigger” so any score and extra triggers from upgrades will still happen, plus element effects will trigger
Fixes
Upgrade | Coins that have no score are no longer compatible with Double Heads & Tails Score
Deck Abilities | Changed how passive coin chances are applied to allow downgrading to 0%
Shop | bell can no longer load in all wonky after leaving a shop real fast
UI | Class icon was not set properly when loading a previous run
Talisman | Scabbard was upgrading incorrectly when upgrades are used, not just skipped
Score | Bigger numbers are now possible
Endless | Scaling from Asphodel 10 has been increased
You can access the experimental branch by entering the code: flippingheads
Thanks again for giving this little game a chance!
-- bumbleborn
Source
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