Full notes
Full World Order: Global Power update
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What changed
- Balance
- Gameplay
- Performance
This update is a deep balance and "living world" pass — the simulation now reacts to your decisions across every connected system. Every action has a realistic consequence.
AI THAT REMEMBERS • Rival nations now hold real grudges. Past wars, broken treaties, and betrayals lastingly stiffen a nation toward you — and a vengeful leader acts on that grudge far harder than a forgiving one. • Grudges cool friendship and harden coercion, so how you treat a country echoes for years.
POPULATION THAT MOBILIZES • Angry voter blocs and a large, unequal underclass now actually mobilize — feeding protest, eroding approval, and stoking unrest instead of just sitting in a menu. • A calm, broadly content society stays stable; a fractured one pays for it in the streets.
WAR THAT FIGHTS BACK • Enemies now choose a real strategy — counter-attacking when strong, grinding you down when dug in, or entrenching when beaten — instead of passively defending. • Their supply, morale, and readiness degrade over a long losing war (or harden when they're winning). • Casualties now scale with the size of the army in the field: great powers bleed heavily, small states no longer take impossible losses.
CRISES THAT CASCADE • Economic and political crises now ripple across the whole system. A debt crisis also slides the currency and chokes growth; hyperinflation also fractures society; mass unemployment also feeds unrest. • A heavy-handed crackdown on protesters can now ignite a larger generational uprising.
ECONOMY • Funding healthcare and welfare now properly costs money — cranking services widens the deficit instead of being free. • Tightened a few growth bonuses that were double-counting, so investment still pays without runaway numbers.
Thanks as always to the community for the detailed feedback driving these fixes. Stability validated across a 50-year soak test on multiple nations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
