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Steam News11 July 20261mo ago

v2.1.7 - To the Victor

Winning a war now pays what the deal promises — and money and goods go where the game says they go. Accepting a peace deal while winning annexes territory.

Full notes

Full World Order: Global Power update

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What changed

0 fixes0 additions1 change1 removal
  • Balance
  • Maps
changedAccepting a peace deal while winning annexes territory. A beaten enemy suing for peace puts land on the table; sign it and the land, people and economy transfer. Prefer goodwill? Accept magnanimously and the world notices the restraint.
removedPick your provinces. Treaty cessions now list the loser's provinces — choose exactly which to take, up to what your battlefield position enforces. Settlements name what changed hands. Victory prompts you. Winning a war now pauses the calendar until you decide the occupied nation's fate — no more invisible annex choice buried in the War Room. Investments actually cost money. Big one-shot purchases were being silently refunded by an anti-debt-spiral safety net. Your signed cheques now stick. Debt drivers tell the truth — a surplus no longer shows under "PUSHING IT UP". Commodity deals move real goods — accepted barters register a visible trade flow in the SUPPLY MIX. FIND SUPPLIER clears shortages — contracted imports now count against input deficits. Ministers say what's wrong — at-risk cabinet cards name the grievance driving them out.

World Order: Global Power changes

changedAccepting a peace deal while winning annexes territory. A beaten enemy suing for peace puts land on the table; sign it and the land, people and economy transfer. Prefer goodwill? Accept magnanimously and the world notices the restraint.
removedPick your provinces. Treaty cessions now list the loser's provinces — choose exactly which to take, up to what your battlefield position enforces. Settlements name what changed hands. Victory prompts you. Winning a war now pauses the calendar until you decide the occupied nation's fate — no more invisible annex choice buried in the War Room. Investments actually cost money. Big one-shot purchases were being silently refunded by an anti-debt-spiral safety net. Your signed cheques now stick. Debt drivers tell the truth — a surplus no longer shows under "PUSHING IT UP". Commodity deals move real goods — accepted barters register a visible trade flow in the SUPPLY MIX. FIND SUPPLIER clears shortages — contracted imports now count against input deficits. Ministers say what's wrong — at-risk cabinet cards name the grievance driving them out.

Winning a war now pays what the deal promises — and money and goods go where the game says they go.

Accepting a peace deal while winning annexes territory. A beaten enemy suing for peace puts land on the table; sign it and the land, people and economy transfer. Prefer goodwill? Accept magnanimously and the world notices the restraint.

Pick your provinces. Treaty cessions now list the loser's provinces — choose exactly which to take, up to what your battlefield position enforces. Settlements name what changed hands. Victory prompts you. Winning a war now pauses the calendar until you decide the occupied nation's fate — no more invisible annex choice buried in the War Room. Investments actually cost money. Big one-shot purchases were being silently refunded by an anti-debt-spiral safety net. Your signed cheques now stick. Debt drivers tell the truth — a surplus no longer shows under "PUSHING IT UP". Commodity deals move real goods — accepted barters register a visible trade flow in the SUPPLY MIX. FIND SUPPLIER clears shortages — contracted imports now count against input deficits. Ministers say what's wrong — at-risk cabinet cards name the grievance driving them out.

Source

Steam News / 11 July 2026

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