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Steam News1 July 20261mo ago

Dev Log #1

The final playtest was supposed to start on 07/01. Last night at 11:55 PM, the build finally went live on Steam. I was so tired, but it was worth it. My graphic designer had just finished two new skills shortly before.

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Full Wo Bist Du? update

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  • Gameplay
addedMy graphic designer had just finished two new skills shortly before.

Wo Bist Du? changes

addedMy graphic designer had just finished two new skills shortly before.

The final playtest was supposed to start on 07/01.

Last night at 11:55 PM, the build finally went live on Steam.

I was so tired, but it was worth it.

My graphic designer had just finished two new skills shortly before.

While implementing them, we noticed: they were animated twice. Once by the game, once by the spritesheet.

The result looked... impressive.^^ Suddenly the skill went flying across half the screen.

Well, after an all-nighter, everything looks great now.

Of course something like this has to happen right before the deadline.

Now that the playtest is underway, it's time for me to focus on: polishing.

On my list: a few more enemies, additional skills, and the display for the help function.

But secretly, I'm just hoping my playtesters find bugs fast so I can fix them.

If you want to join the playtest too, just reach out to me.

It's running until 07/15/2026.

Source

Steam News / 1 July 2026

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