Full notes
Full Wo Bist Du? update
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What changed
- Gameplay
Wo Bist Du? changes
The final playtest was supposed to start on 07/01.
Last night at 11:55 PM, the build finally went live on Steam.
I was so tired, but it was worth it.
My graphic designer had just finished two new skills shortly before.
While implementing them, we noticed: they were animated twice. Once by the game, once by the spritesheet.
The result looked... impressive.^^ Suddenly the skill went flying across half the screen.
Well, after an all-nighter, everything looks great now.
Of course something like this has to happen right before the deadline.
Now that the playtest is underway, it's time for me to focus on: polishing.
On my list: a few more enemies, additional skills, and the display for the help function.
But secretly, I'm just hoping my playtesters find bugs fast so I can fix them.
If you want to join the playtest too, just reach out to me.
It's running until 07/15/2026.
Source
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