In this update1
Full notes
Full Wizard Warfare 2: Cephalopod Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Wizard Warfare 2: Cephalopod Wars changes
This is a small patch release to improve the following areas:
Change List:
Bug Fix - derived weapons missing sounds/particles
Bug Fix/UI - 'Q' hotkey not working on empty build queue notification button
Balance - Veterinarian/Beast Master/Mortician/Undertaker units added
Feature - whole battle effects
Feature - whole battle spells
Feature - global rituals/effects
Feature - unit aura effects (Angel/Archangel/Mana Beast)
Balance - spells added: Summon Veterinarians, Summon Beast Masters, Summon Morticians, Summon Undertakers Holy Light, Mass Bless, Mass Holy Regeneration, Mass Resist Poison, Mass Empower Animal, Mass Resist Frost, Mass Resist Shock, Mass Resist Magic, Scorching Heat, Mass Resist Fire, Unholy Darkness, Zombie Uprising Zombie Apocalypse, Heavenly Light, Smothering Darkness, Infernal Heat, Unleash Hell
UI - unit info armor table tooltips
UI - materials shown on unit info ability/armor tooltips
UI - unit info mount/shield effect tooltip details
UI - damage type help details
UI - more active spell tooltip details
UI - various typos and visual artifacts fixed
Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
Source
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