In this update1
Full notes
Full Wizard Warfare 2: Cephalopod Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Wizard Warfare 2: Cephalopod Wars changes
This is a small patch release to improve the following areas:
Change List:
Bug Fix - removed ability to cast 'flight' on ships
Bug Fix - flying squads using 'flight' spells were still using transport ships on ocean
Bug Fix - neutral cities not generating attackers
Bug Fix - reanimation spells not targeting correctly
Bug Fix/UI - camera starting in map centre on new/load game if turn start auto-select turned off
Bug Fix/Feature - various engine fixes to allow advanced rituals
Feature/Automation - multi-turn movement
Feature/Automation - worker auto-improve city order
UI - camera control options (following/jumping to auto player movement)
UI - player info panel research turns remaining, detailed tooltips
Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
Source
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