Full notes
Full Wizard Warfare 2: Cephalopod Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
Wizard Warfare 2: Cephalopod Wars changes
This is a small patch release to improve the following areas:
Change List:
Balance - caravan transfer range set to double City Density minimum distance
Balance - raw materials storage increased by buildings
Balance - at maximum research, surplus research is converted to mana
Bug Fix/Balance - Neutral Monsters replenish/reinforce when spawning a new captured lair
Bug Fix - lairs not replenishing damaged squads
Bug Fix - initial lair defender spawn could incorrectly spawn into wanderers
Bug Fix - crash on lairs creating wanderers from derived zombie types
Bug Fix/UI - scrollbar not working for military panels
Bug Fix/UI - fixed some missing and incorrect descriptions
UI - cities summary raw materials progress bar added
Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
