Full notes
Full Wizard Warfare 2: Cephalopod Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
Wizard Warfare 2: Cephalopod Wars changes
This is a release to improve the following areas:
Change List:
Balance - Air Elemental health and damaged reduced slightly
Balance - Physical Flight gives Accuracy penalty
Balance - new units
Zombie Wolves, Zombie Bears, Harpies (and lairs), Cherub Archers, various Zombie Animals
Balance - new spells
Summon Zombie Wolves, Summon Zombie Bears, Summon Harpies, Summon Harpy Storm Witches, Summon Cherub Archers, Incandescence
Balance - new unit effects
Fearless (separated from Mindless), Incandescence, Disoriented
Balance/Feature - New Game Caster Randomness 'Always' setting added
Balance/Feature - New Game random or fixed bonus minor path options for player wizards
Balance/Bug Fix - Goblin elites should have poison weapons
Balance/Bug Fix - Skeletal/Zombie damaged weapons should lose poison
Balance/Bug Fix - Zombies lose Physical Flight
Bug Fix - Raze City not always triggering team recalculations correctly
Feature/UI - battle setup dialog 'reset defaults' option
Feature/UI - battle setup dialog opens from battle confirm dialog for all involved military
Performance - various improvements to battle simulation times
UI - derived template unit types (Skeletal/Zombie/Reanimated) shown in unit help
UI - unit info dialog buffed/debuffed stat colors
UI - unit info dialog detailed stat calculation tooltips
UI - help dialog back button added
UI - various typos fixed and visual improvements
Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
