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Full notes
Full Wizard Warfare 2: Cephalopod Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
Wizard Warfare 2: Cephalopod Wars changes
This is a small patch release to improve the following areas:
Change List:
Bug Fix - City worked tiles not using resource transfers for self-feeding calculation.
Bug Fix - Siege battle pathfinding for non-wall-capable melee units.
Bug Fix - AI intercepting using casters from garrison.
Balance/Bug Fix - Remove cancel/reorder option after city build queue purchase.
Balance - Ocean lair spawn chance reduced.
Balance - Changed default Lair Spawn Locations to 'Non-Visible'.
UI - City build queue drag to reorder.
UI - Battle notification options (open battle report or jump to location).
UI - Camera control options (turn start, following/jumping to enemy movement).
UI - Disable tooltips while dragging.
UI - Various button icon changes to increase contrast between enabled/disabled.
UI - Various extra tooltips, typo fixes, etc.
Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
Source
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