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Steam News27 January 20251y ago

Patch Release - Version 1.0.60366250 (6) Now Live!

This is a small patch release to improve the following areas: Change List: Bug Fix/Feature - Ported all 'Advanced' map generator features to use CPU-based calculations Bug Fix - City naval production if enemy is in harb

In this update1

Full notes

Full Wizard Warfare 2: Cephalopod Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Balance
changedChange List:Bug Fix/Feature - Ported all 'Advanced' map generator features to use CPU-based calculations
changedChange List:Balance - Various tweaks to reduce ocean neutral strength - later minimum turn to spawn/wander, higher culling

Wizard Warfare 2: Cephalopod Wars changes

changedBug Fix/Feature - Ported all 'Advanced' map generator features to use CPU-based calculations
changedBalance - Various tweaks to reduce ocean neutral strength - later minimum turn to spawn/wander, higher culling

This is a small patch release to improve the following areas:

Change List:

  • Bug Fix/Feature - Ported all 'Advanced' map generator features to use CPU-based calculations

  • Bug Fix - City naval production if enemy is in harbor causes invalid game state

  • Balance - Various tweaks to reduce ocean neutral strength - later minimum turn to spawn/wander, higher culling

Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.

Source

Steam News / 27 January 2025

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