In this update1
Full notes
Full Wizard Warfare 2: Cephalopod Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Wizard Warfare 2: Cephalopod Wars changes
This is a small patch release to improve the following areas:
Change List:
Bug Fix - Dwarves missing Dwarven equipment
Bug Fix - Elven/Mithril item combination not working
Bug Fix - 'Esc' from generate world not keeping correct player configuration
Bug Fix - Zombie Uprising and Zombie Plague causing duplicate Zombies to be created
Bug Fix/Balance - magical weapons should do magical physical damage
Balance - magic spells can have multiple path combinations
Balance - new units - Angel of Vengeance, Fallen Angel
Balance - new spells - Lesser/Greater Mend Undead - Summon Angel of Vengeance, Summon Fallen Angel - Beast Mastery, Siphon Mana
Balance - new unit effects - Unholy Darkness Aura, Scorching Heat Aura, Resist Holy, Resist Holy Aura - Unholy
UI - right-click on map to exit city
UI - Holy/Nature/Death healer unit classes
UI - more damage type, healing type help details
UI - more unit type help details
UI - equipment arrived in storage notification
UI - save/load new game config
Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
