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Full Witanlore: Dreamtime update
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What changed
- Gameplay
Hail Witanlore Fans, Cole here for another update on how things are progressing with the project and the latest Druid Gameworks news! I know some of you have been concerned by the lack of progress reports lately, never fear the game is alive and well. We’ve just been hard at work on the next build which is bigger than the previous updates and also had our hands full getting ready for IndieGoGo! So we have some updating to make up for, let’s dive right into what you want to know most: how’s the build coming along?!
Current Development Progress
Build 17 is progressing well, slowly but surely, with lots of new features and content getting ready to roll out. The programmers are working on AI for some of Dreamtime's most complicated and challenging enemies which can be found lurking in the Dreamworld. They're also bringing big improvements to combat! Level Designers have been adding additional settlements to the valley region, unlocking potential for more exploration, more new friends, and more questing! Artists are whipping up new creatures to encounter, new enemies, and new activators like crafting and ritual tables. We may be rolling out an update patch before 17 just to fix some of the bugs being reported in 16 so at least your games can get some fine tuning while waiting on 17, we’ll keep you posted if it looks like we have time to push a patch out before 17 releases. We’re very close to the next build so we’ll see how this next month goes!
Druid Gameworks is Heading to IndieGoGo
Starting tomorrow, October 10th, we’ll be launching a new crowdfunding campaign on IndieGoGo to raise some much-needed funding to support/ promote the project and the dev team!! You can view our pre-launch page here: https://www.indiegogo.com/projects/keep-witanlore-dreamtime-on-steam-early-access-rpg-adventure/coming_soon As many of you know we’ve been chasing our dream of developing this epic RPG for almost four years now, working overtime with no pay, living on ramen noodles, and choosing our passion for making games over almost everything else! We love it of course, even the challenges, but to be honest we’re starting to feel some financial fatigue at this point. Folks are close to losing their homes, debts are mounting, we even took some hurricane damages, and the stress is enormous on top of having nothing but our collective pennies to cover development costs month to month. We're really pleased with how far we've come from our early days and the current state of the game. The reviews on Steam have been quite good overall, sales increase weekly, but we’re still not getting enough exposure to be easily visible among the sea of games on the market. So, the purpose of running this campaign is three-fold: we hope the campaign itself will bring in more exposure for the game on Early Access, we need to give the team a piece of the pie to sustain key developers financially a bit longer so we can finish the game without having the power shut off, AND we hope to use what’s left of that pie to generate more PR including taking Dreamtime to some of the more notable shows like PAX and GDC next year. To succeed, we're going to need many hands and many voices behind us and that's where we need your help! We're reaching out to you, our ever growing fanbase of ursine warriors, to get behind the campaign and help us spread the word on social media and on gaming haunts across the web to help support the team to the finish line! With an injection of funds into the empty studio coffers we’ll be able to pick up the pace on our development schedule and get this game finished! The team has a ton of great content developing in the pipeline we just need to buy more time. We hope you’ll turn out tomorrow and cheer us on!
Media Keys and Interviews
Whenever we’ve done crowdfunding in the past there’s always a burst of media interest for keys and interviews. If you have a gaming channel, a vlog, a website, or fandom and you want to get in touch you can email us at support[at]witanlore[dot]com or shoot us a DM on Twitter @DruidGameworks we’d love to hear from you! Please supply a link to your page and use your official email/Twitter for contact so we can verify. If we can’t verify, we’re not able to help you out unfortunately. That’s it for this progress report, we hope that all of you are keeping safe out there and we’ll post again soon! Remember you can always post on our forums here or join our community at www.druidgameworks.com/forums to get in touch! Sometimes the notifications here on Steam are a bit hit or miss so if we miss your post, bump it, or shoot us a support email, we’re here for you! Cheers!
Source
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