Full notes
Full Witanlore: Dreamtime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Security
- Maps
With each update, the notes in this section will offer some need to know notes for the current build.
Optimization in WIP - We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build.
Main Quest Incomplete -You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon.
Existing Saves May Break - We're working really hard to make sure save data doesn't break between updates, but in this first update to Build 16, saves may break and may require players to start a New Game as we've updated the engine twice since the last build.
Control/Setting Oddities - We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved.
Clothing Oddities - Epic has added new cloth physics to UE4 which may result in some odd movement on clothing/cloth assets, this is temporary
The current build for Early Access is EAC 0.0.16
New side quests, where you can learn more about the lore of Duan Rhod.
Overhauled User Interface.
Sky / Lighting improvements.
Post Processing improvements.
New creatures now roam the land.
Your journal now records your actions during quests.
Opened new “Characters” tab in the journal. This tab records the bio of every character you have met.
The forest has now crept back into the village.
The villagers have decided to spruce up the village with more stuff, making it look much more alive, even at night, with lanterns and torches lighting it up.
You will now be greeted by a Discovery prompt when you find notable locations in the world.
Explore an entirely new (WIP) dungeon down by the coast. But watch your footing!
Digging spots have been scattered around the world. Don't forget to bring a shovel!
Landscape improvements and additions to the entire playable area.
New locations for you to explore, and old ones have been improved.
The grass is always greener on the other side they say. Well, now you're on the other side!
Added more dialogue and cinematic sequences, and the current sequences looks and plays better.
New and improved animations.
Automatic detection of keyboard/gamepad.
Fixed the pop-in/out of objects on the path to the seer's tower.
The unbelievably huge lodgepole outside the abandoned shrine is now no more.
Tired of carrying a table on your back? Good news! The training shield has been reduced to a sensible size.
Lighting has been improved in caves and dungeons.
The Main Menu and CharGen scene is now brighter.
Rivers will no longer be invisible while you're underwater.
The current state of your gameworld will now be properly saved, even for future updates.
Material and texture fixes and improvements.
Level Streaming optimizations. There will be less hitching when the game loads in new content.
NavMesh optimizations. How and where NPCs and creatures walk is now more precise, as well as being less taxing on your CPU.
LOD optimizations. The LOD of a massive amount of objects have been optimized, both for better performance and greater looks.
Collision optimizations. Less floating, less sinking into objects, and more performance friendly collision.
Key Rebinding
Invert Y Axis setting
Updated to Unreal Engine 4.16, bringing along great optimization and additional tools for us to use and you to enjoy.
Loads of bug fixes.
Here is a list of some of the changes coming ahead in Build 17
Main Quest Progression - Dreamworld
Menu/UI System Updates
Map Updates
New Totem Functions
Skill System
Expanded XP System
WIP Crafting System
Achievements, Badges, Cards
More Creatures
More Sky/Lighting Improvements
Price Change Notice!
Please note this is the last build we'll be releasing at the $6.99 price point. Build 17 will essentially double the content that's currently available so we'll be raising the price to $9.99 at that stage. Be sure to get your copy while the price is prime and you'll get all future updates free! ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
