Full notes
Full Witanlore: Dreamtime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- UI and audio
- Security
- Balance
With each update, the notes in this section will offer some need to know notes for the latest build.
Save Games May be Broken - Some folks will be able to play older saves without issue, others will have to restart sadly. It depends on where your avatar was located in the world when you saved as we culled part of the game map in this build.
Idle Enemy Bug - We are actively tracking a bug that has delayed this launch long enough. Enemies sometimes stand idle. Just defeat them to progress. We will patch this as soon as we get it pinned down for good! (This should be fixed in v17.1)
Map Non Functional - This build introduces a new world map UI but the math and art are off sync, so it doesn't quite function. It's a decent reference at times just not super helpful. This will be fully functional in Build 18. The compass feature does work to help guide you.
Main Quest Incomplete - You will not be able to continue the main quest beyond the Dreamworld, once you conclude that chapter you can continue side quest adventuring but the main quest will not continue.
Control/Setting Oddities - We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Gamepad controls are still limited, but are in the pipeline for Build 18.
Combat & AI WIP - We are making significant changes to combat and AI so both may be glitchy at times but will improve with each update!
The current build for Early Access is EAC 0.0.17.1
Main Quest Progression - The Dreamwolrd is Unlocked bringing new challenges and new enemies!
New side quests!
New Activities!
Major UI Overhaul (Still In Progress)
Functional Totem Compass to Guide You
Overall region size reduced to eliminate dead space.
Archery has been greatly improved!
More deer and rabbits to hunt!
More & Deadlier Longclaw monsters!
New and improved dialogue and cinematic sequences.
New and improved animations.
Level Streaming, NavMesh, LOD, and Collision optimizations and fixes.
Whole host of bug fixes and improvements.
Updated to Unreal Engine 4.18, bringing along more optimization and additional features.
===•===•===•===•=== Build 17.1 Change Log ===•===•===•===•===
Fixed a crash related to Oculus Rift.
Fixed a crash that would occur for some people when they got to a certain distance away from the village.
The Five Brothers quest can now be completed.
Fixed a mistake in the name of the Longclaw enemy.
The testing equipment in Briarthorn Ruins have been removed.
Ffyn now has the correct weapon equipped.
Added icons to a few items.
Improved the description of certain armour pieces.
Corrected certain location types.
Reduced the amount of hitching experienced when loading in new areas.
General performance improvements.
Here is a list of some of the changes coming ahead in Build 18
Main Quest Progression - The Blackclaw Key
More Menu/UI System Updates
Map Updates
Totem Animal Companions at Last!
Expanded Skill System
Expanded Totem Skills
Achievements, Badges, Cards
More Creatures
More Sky/Lighting Improvements
Price Change Notice!
After the Steam Summer Sale ends Dreamtime will be going up to $14.99 for this release! Make sure you grab your copy at this steal of a price and you'll get all future updates free! ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
