Full notes
Full Witanlore: Dreamtime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Security
- Balance
- Maps
With each update, the notes in this section will offer some need to know notes for the current build.
Optimization in WIP - We have improved frame rates in this build, however, you should not expect finished optimization yet. Proper optimizing tools are new to the latest engine builds and we're still working to reverse optimize the game. Performance will continue to improve with every build.
Main Quest Incomplete -You will not be able to reach the Dreamworld yet, the MQ will end after the Dreaming Ritual chapter. This is due to finishing AI in the Dreamworld so progression will be available soon.
Control/Setting Oddities - We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved.
Combat & AI WIP - We are making significant changes to combat and AI so both may be glitchy, we are working to make improvements that will make combat more interesting and AI more organic!
The current build for Early Access is EAC 0.0.16.2
New side quests.
The Main Quest has been tweaked, so you no longer have to run to the ruins in the east for the oil.
Major UI Overhaul (In Progress)
Strange runes have appeared, allowing you instant transportation to certain locations. But first you have to find the runes!
The environment of Duan Rhod is now much more atmospheric (enabled Atmospheric fog).
Archery has been greatly improved.
More deer and (new) boars to hunt.
An evil creature has made its nest in the dark caverns of Wanderer's Demise.
The forests of the valley have been overhauled.
A new (WIP) settlement has been built in the eastern hills.
Clothing improvements.
Some armor will now grant health/stamina boost.
New and improved dialogue and cinematic sequences.
New and improved animations.
More NPC bios for your journal.
Your character will now sheathe their weapon when dialogue is started with an NPC.
The floating clovers are no more.
Health potions now grant a bit more health.
Level Streaming, NavMesh, LOD, and Collision optimizations and fixes.
Various minor fixes and improvements.
Updated to Unreal Engine 4.17, bringing along more optimization and additional features.
Here is a list of some of the changes coming ahead in Build 17
Main Quest Progression - Dreamworld
More Menu/UI System Updates
Map Updates
New Totem Functions
Expanded Skill System
Expanded XP System
WIP Crafting System
Achievements, Badges, Cards
More Creatures
More Sky/Lighting Improvements
Price Change Notice!
Please note this is the last build we'll be releasing at the $6.99 price point. Build 17 will essentially double the content that's currently available so we'll be raising the price at that stage. In response to fan (and potential buyer) feedback that we are underselling the game, Dreamtime will be going up to $14.99 at the next release. Be sure to get your copy while the price deal is prime and you'll get all future updates free! ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
