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Steam News21 June 20188y ago

[Progress Report] Build 17, Summer Sale, Project Dead?

Hail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project.

Full notes

Full Witanlore: Dreamtime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Maps
  • Performance
  • Store
  • UI and audio
changedHail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project. Development is quite slow but sure at this stage, the team is much smaller now (only about six of us at the moment) and our time is split between Dreamtime and other jobs we've had to take to maintain some kind of income for things like roofs and food. However, the project is still alive and making steady progress. Our updates on Twitter are much more regular, so if you want to stay up to date with Witanlore and all things Druid Gameworks, follow us on Twitter @DruidGameworks or @Witanlore for more regular news. These Steam updates just take a lot of time and we don't always have significant enough news to share to fill out a news worthy post! A time may be fast approaching when we will have to move on from Witanlore: Dreamtime in order to pursue projects that will help grow the company financially rather than drain it, but for now, we remain dedicated to this game and our wonderful fans, so don't count us out just yet!
addedCurrent Development ProgressBuild 17 is finally in testing! We've only uncovered a few minor bugs so far and the testers are progressing well. We should be shipping the update this weekend if all continues to go smoothly. This build will introduce a lot of new content in the dreamworld, as well as improvements overall to optimization, lighting, and controls. Gamepad controls are still limited but should be finalized in Build 18. We will post another announcement here when Build 17 is ready for purchase/download with a complete changelog and detailed information!
changedSteam Summer SaleToday is the first day of the Steam Summer Sale and you can grab your copy of Witanlore: Dreamtime for 50% off! After the sale ends the price will go up to $14.99 so make sure you grab your copy during this steal of a sale! If you purchase today you will get the Build 17 update and all future updates free so no need to wait! A portion of our revenue will be donated to TotalBiscuit's memorial fund to support his family. Despite our struggles, TotalBiscuit was quite kind to us and we'd like to pay our respects however we can. ːsteamsadː
addedFuture of Witanlore: DreamtimeThere's regular speculation here about whether this project is dead or abandoned. We would NEVER abandon our community. If we reach a point where development must be suspended, we will make that announcement. We would never leave you guys guessing so if you haven't seen a post like that it's safe to assume we're just buried in the engine making new content for you to enjoy and haven't had a chance to post a progress report! In the near future we'd like to bring on someone whose job it is to just post updates regularly, as game developers we're a bit rubbish at this part, sorry! ːsteamhappyː At this time, we aren't making enough sales to cover our basic development expenses, or to even be paid by Steam at all. Dreamtime is draining our budget month to month. We plug in our own cash every month to squeak by but it definitely seems like interest in the project has waned in the gaming community. Despite pumping thousands of dollars into ads and reaching out to the media repeatedly for years, we're just not catching mainstream interest. It's unclear how long we can carry on, or even if we should. Pouring our time, money, and meager resources into a project that is failing to catch air seems counterproductive. Unfortunately, not every game ends up a winner and studios sometimes have to shelve games they love just to stay afloat business wise. But if that time comes for Witanlore: Dreamtime, we will be here, giving you the news, and forging a way forward together. That's it for this update, I need to get back to adjusting the world map UI to accommodate recent changes, fun stuff! Keep an eyeball out for Build 17's release notes, I expect it to be this weekend. Until then, happy gaming!

Witanlore: Dreamtime changes

changedHail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project. Development is quite slow but sure at this stage, the team is much smaller now (only about six of us at the moment) and our time is split between Dreamtime and other jobs we've had to take to maintain some kind of income for things like roofs and food. However, the project is still alive and making steady progress. Our updates on Twitter are much more regular, so if you want to stay up to date with Witanlore and all things Druid Gameworks, follow us on Twitter @DruidGameworks or @Witanlore for more regular news. These Steam updates just take a lot of time and we don't always have significant enough news to share to fill out a news worthy post! A time may be fast approaching when we will have to move on from Witanlore: Dreamtime in order to pursue projects that will help grow the company financially rather than drain it, but for now, we remain dedicated to this game and our wonderful fans, so don't count us out just yet!
addedBuild 17 is finally in testing! We've only uncovered a few minor bugs so far and the testers are progressing well. We should be shipping the update this weekend if all continues to go smoothly. This build will introduce a lot of new content in the dreamworld, as well as improvements overall to optimization, lighting, and controls. Gamepad controls are still limited but should be finalized in Build 18. We will post another announcement here when Build 17 is ready for purchase/download with a complete changelog and detailed information!
changedToday is the first day of the Steam Summer Sale and you can grab your copy of Witanlore: Dreamtime for 50% off! After the sale ends the price will go up to $14.99 so make sure you grab your copy during this steal of a sale! If you purchase today you will get the Build 17 update and all future updates free so no need to wait! A portion of our revenue will be donated to TotalBiscuit's memorial fund to support his family. Despite our struggles, TotalBiscuit was quite kind to us and we'd like to pay our respects however we can. ːsteamsadː
addedThere's regular speculation here about whether this project is dead or abandoned. We would NEVER abandon our community. If we reach a point where development must be suspended, we will make that announcement. We would never leave you guys guessing so if you haven't seen a post like that it's safe to assume we're just buried in the engine making new content for you to enjoy and haven't had a chance to post a progress report! In the near future we'd like to bring on someone whose job it is to just post updates regularly, as game developers we're a bit rubbish at this part, sorry! ːsteamhappyː At this time, we aren't making enough sales to cover our basic development expenses, or to even be paid by Steam at all. Dreamtime is draining our budget month to month. We plug in our own cash every month to squeak by but it definitely seems like interest in the project has waned in the gaming community. Despite pumping thousands of dollars into ads and reaching out to the media repeatedly for years, we're just not catching mainstream interest. It's unclear how long we can carry on, or even if we should. Pouring our time, money, and meager resources into a project that is failing to catch air seems counterproductive. Unfortunately, not every game ends up a winner and studios sometimes have to shelve games they love just to stay afloat business wise. But if that time comes for Witanlore: Dreamtime, we will be here, giving you the news, and forging a way forward together. That's it for this update, I need to get back to adjusting the world map UI to accommodate recent changes, fun stuff! Keep an eyeball out for Build 17's release notes, I expect it to be this weekend. Until then, happy gaming!

Hail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project. Development is quite slow but sure at this stage, the team is much smaller now (only about six of us at the moment) and our time is split between Dreamtime and other jobs we've had to take to maintain some kind of income for things like roofs and food. However, the project is still alive and making steady progress. Our updates on Twitter are much more regular, so if you want to stay up to date with Witanlore and all things Druid Gameworks, follow us on Twitter @DruidGameworks or @Witanlore for more regular news. These Steam updates just take a lot of time and we don't always have significant enough news to share to fill out a news worthy post! A time may be fast approaching when we will have to move on from Witanlore: Dreamtime in order to pursue projects that will help grow the company financially rather than drain it, but for now, we remain dedicated to this game and our wonderful fans, so don't count us out just yet!

Current Development Progress

Build 17 is finally in testing! We've only uncovered a few minor bugs so far and the testers are progressing well. We should be shipping the update this weekend if all continues to go smoothly. This build will introduce a lot of new content in the dreamworld, as well as improvements overall to optimization, lighting, and controls. Gamepad controls are still limited but should be finalized in Build 18. We will post another announcement here when Build 17 is ready for purchase/download with a complete changelog and detailed information!

Steam Summer Sale

Today is the first day of the Steam Summer Sale and you can grab your copy of Witanlore: Dreamtime for 50% off! After the sale ends the price will go up to $14.99 so make sure you grab your copy during this steal of a sale! If you purchase today you will get the Build 17 update and all future updates free so no need to wait! A portion of our revenue will be donated to TotalBiscuit's memorial fund to support his family. Despite our struggles, TotalBiscuit was quite kind to us and we'd like to pay our respects however we can. ːsteamsadː

Future of Witanlore: Dreamtime

There's regular speculation here about whether this project is dead or abandoned. We would NEVER abandon our community. If we reach a point where development must be suspended, we will make that announcement. We would never leave you guys guessing so if you haven't seen a post like that it's safe to assume we're just buried in the engine making new content for you to enjoy and haven't had a chance to post a progress report! In the near future we'd like to bring on someone whose job it is to just post updates regularly, as game developers we're a bit rubbish at this part, sorry! ːsteamhappyː At this time, we aren't making enough sales to cover our basic development expenses, or to even be paid by Steam at all. Dreamtime is draining our budget month to month. We plug in our own cash every month to squeak by but it definitely seems like interest in the project has waned in the gaming community. Despite pumping thousands of dollars into ads and reaching out to the media repeatedly for years, we're just not catching mainstream interest. It's unclear how long we can carry on, or even if we should. Pouring our time, money, and meager resources into a project that is failing to catch air seems counterproductive. Unfortunately, not every game ends up a winner and studios sometimes have to shelve games they love just to stay afloat business wise. But if that time comes for Witanlore: Dreamtime, we will be here, giving you the news, and forging a way forward together. That's it for this update, I need to get back to adjusting the world map UI to accommodate recent changes, fun stuff! Keep an eyeball out for Build 17's release notes, I expect it to be this weekend. Until then, happy gaming!

Source

Steam News / 21 June 2018

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