High stone wall was added Creative commands menu improvements The command menu has now had all the commands organized by type. Commands for setting a custom world spawn have also been added.
In this update4
Full notes
Full Wild Omission update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Workshop
addedHigh stone wallwas added
addedCreative commands menu improvementsThe command menu has now had all the commands organized by type. Commands for setting a custom world spawn have also been added. This should make it easier to have a greater level of control for creating custom experiences.
addedPhysics Grabbingif you look at a world item or ragdoll and press g, you can now pick them up.
changedNext UpdateI just wanted to talk about the next update. I've been experimenting with integrating the steam workshop into Wild Omission, and it's almost ready so that will be the main focus of the next update. I cant wait to share :)
Wild Omission changes
addedwas added
addedThe command menu has now had all the commands organized by type. Commands for setting a custom world spawn have also been added. This should make it easier to have a greater level of control for creating custom experiences.
addedif you look at a world item or ragdoll and press g, you can now pick them up.
changedI just wanted to talk about the next update. I've been experimenting with integrating the steam workshop into Wild Omission, and it's almost ready so that will be the main focus of the next update. I cant wait to share :)
High stone wall
was added
Creative commands menu improvements
The command menu has now had all the commands organized by type. Commands for setting a custom world spawn have also been added. This should make it easier to have a greater level of control for creating custom experiences.
Physics Grabbing
if you look at a world item or ragdoll and press g, you can now pick them up.
Next Update
I just wanted to talk about the next update. I've been experimenting with integrating the steam workshop into Wild Omission, and it's almost ready so that will be the main focus of the next update. I cant wait to share :)