Camera Movement Bobbing This effect can be toggled in the settings under camera shake.
In this update1
Full notes
Full Wild Omission update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes1 removal
Gameplay
Compatibility
Fixes
changedCamera Movement BobbingThis effect can be toggled in the settings under camera shake.
addedDiscontinuing Dedicated ServerBecause of its lack of use and immense upkeep on my end, I will be discontinuing the Wild Omission Dedicated Server software. I would rather dedicate the time it took maintaining it, to actually adding things that will make the game more fun. It will still be available for download if anyone wants to use it, but it will be stuck on Beta 1.0.1 for the time being. Once Wild Omission leaves early access it may get updated again, but its just too much of a headache to keep maintaining right now.
addedFoundation ChangesFoundations must be placed on the ground and can no longer build in the air off another foundation. Existing foundations that were placed before this update will remain for backward compatibility but new ones cannot be placed.
changedAuto Exposure FixedYou can see at night now even with auto exposure turned off.
changedImproved Game ChatThe chat system got an overhaul and will now announce player deaths.
removedSticking to Unreal Engine 5.3My goal for this update was to also update Wild Omission to Unreal Engine version 5.7 because it currently runs on Unreal Engine 5.3 which is becoming rather dated. However, Epic Games made significant changes to how save files are serialized in 5.7 meaning that if I update Wild Omission to use it, pretty much all existing saves wont work. My goal has always been to ensure backward compatibility wherever possible. So I'm just gonna stick with Unreal Engine 5.3 as long as possible, because for the most part its fine, it just no longer receives updates, and visual studio gets mad at me because it uses an older version of the .net framework.
Wild Omission changes
changedThis effect can be toggled in the settings under camera shake.
addedBecause of its lack of use and immense upkeep on my end, I will be discontinuing the Wild Omission Dedicated Server software. I would rather dedicate the time it took maintaining it, to actually adding things that will make the game more fun. It will still be available for download if anyone wants to use it, but it will be stuck on Beta 1.0.1 for the time being. Once Wild Omission leaves early access it may get updated again, but its just too much of a headache to keep maintaining right now.
addedFoundations must be placed on the ground and can no longer build in the air off another foundation. Existing foundations that were placed before this update will remain for backward compatibility but new ones cannot be placed.
changedYou can see at night now even with auto exposure turned off.
changedThe chat system got an overhaul and will now announce player deaths.
Camera Movement Bobbing
This effect can be toggled in the settings under camera shake.
Discontinuing Dedicated Server
Because of its lack of use and immense upkeep on my end, I will be discontinuing the Wild Omission Dedicated Server software. I would rather dedicate the time it took maintaining it, to actually adding things that will make the game more fun. It will still be available for download if anyone wants to use it, but it will be stuck on Beta 1.0.1 for the time being. Once Wild Omission leaves early access it may get updated again, but its just too much of a headache to keep maintaining right now.
Foundation Changes
Foundations must be placed on the ground and can no longer build in the air off another foundation. Existing foundations that were placed before this update will remain for backward compatibility but new ones cannot be placed.
Auto Exposure Fixed
You can see at night now even with auto exposure turned off.
Improved Game Chat
The chat system got an overhaul and will now announce player deaths.
Sticking to Unreal Engine 5.3
My goal for this update was to also update Wild Omission to Unreal Engine version 5.7 because it currently runs on Unreal Engine 5.3 which is becoming rather dated. However, Epic Games made significant changes to how save files are serialized in 5.7 meaning that if I update Wild Omission to use it, pretty much all existing saves wont work. My goal has always been to ensure backward compatibility wherever possible. So I'm just gonna stick with Unreal Engine 5.3 as long as possible, because for the most part its fine, it just no longer receives updates, and visual studio gets mad at me because it uses an older version of the .net framework.