Full notes
Full When We Arrive update
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What changed
- Gameplay
- Performance
- Maps
After celebrating our release on stream yesterday, we got straight back to work today – fixing a few bugs and adding a small new feature!
Bug Fixes:
Multiplayer stability has been improved
Items spawned in previous runs are now properly removed and no longer float around the map in weird ways ( 🫠 )
Certain errors should no longer cause the loss of meta upgrades
Changes:
Travel Points are now exclusively earned through found Travel Finds
Note: We're planning additional ways to earn Travel Points in the future – for example, Travel Finds that can be collected more than once
If a bug caused you to lose learned abilities, the lobby will now check on startup whether you're missing Travel Points and restore them if necessary
The end-of-run screen now correctly displays your found Travel Finds
New:
Reset Abilities
You can now reset your abilities at your book in the Tavern. Simply press R (also shown in the bottom right of the popup) and confirm with "Yes"
Note: All invested points will be fully refunded based on your found Travel Finds. Keep in mind that the refunded amount may differ from your previous total due to today's change (only Travel Finds count now)
New community item: Voidfox Energy
Please make sure all your friends are running the same Early Access version when playing multiplayer! We'd love to hear your feedback – and a huge thank you for your support, it really means a lot to us!
Have a great journey!
Source
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