Full notes
Full When We Arrive update
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What changed
- Fixes
- Gameplay
- Maps
- Store
- Events
- UI and audio
Alpha Patch Note 0.0.26
- FIXSeveral minor bugs have been fixed.
- FIXThe kidnapping enemies have been fixed so that they now always correctly carry the player into the cage.
FIX: Players who were not the host should now respawn alive in the tavern at the end of a round if they die.
- FIXMissing colliders for rocks and stones have been added.
ADJUSTMENT: Lennard and Elena now have their own regions in the forest biome.
ADJUSTMENT: Climbing must first be unlocked as an upgrade in the book within the player's own tavern room.
ADJUSTMENT: The "Angry" emote has been replaced with the "Point" emote.
ADJUSTMENT: Enemies now have a brief "Alert" state before they chase players.
- ADJUSTMENTThe size of tools in the inventory has been adjusted.
NEW: TAB now also closes the inventory UI.
NEW: You can find unique items along the way that grant extra points toward completing your journey, which you can then use to upgrade at the tavern.
- NEWNew progression upgrades have been added to the book in your tavern room.
NEW: Some dialogues with NPCs now offer a choice of responses, which can also grant buffs or items.
- NEWNew status effects for players, such as sleep, have been added.
- NEWTwo new forest regions have been added!
NEW: You can now swim in the tavern!
When playing multiplayer, please make sure that all your friends are playing the same alpha version!
We look forward to your feedback! And thank you so much for your support, it really helps us a lot <3 Have fun testing!
Source
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