Full notes
Full When We Arrive update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
When We Arrive changes
Alpha Patch Note 0.0.12
- FIXVarious minor exceptions and bugs have been fixed.
FIX: You no longer move unexpectedly slower in some places.
- FIXInteracting with the same object twice in a row has been fixed.
FIX: Fall damage is now calculated in a more controlled manner.
FIX: From certain fall heights, you now always take fall damage and stumble correctly.
FIX: The death screen no longer blocks the main menu when you are kicked out of a lobby while dead.
- FIXChanges to the graphics settings now correctly open the popup that also applies the changed settings.
- ADJUSTMENTA new sound setting for “Ambient” has been added.
ADJUSTMENT: Avatars now look at other interactive objects, NPCs, or other players in their immediate vicinity.
ADJUSTMENT: The “Movement Boost” skill has been weakened, but its duration has been extended.
- ADJUSTMENTThe Rest skill has been hidden in the main UI (until Rest skill are added later).
- ADJUSTMENTThe desert area has been temporarily removed.
ADJUSTMENT: The stamina bar has been redesigned. The stamina and hunger bars now flash when you are running low on either.
- NEWMud displacement has been added.
NEW: In the inventory UI, you can now use the “loot all” button on chests, etc. to loot all items into your own inventory (provided there is enough space).
NEW: There is a separate “Skills” tab in the pause menu where you can review your equipped skills.
NEW: The map now features a meter in the UI that shows how far you have traveled.
- NEWThe first enemies that can attack the player have been added.
- NEWA new starting area (Oak Village) has been added.
- NEWA new forest area has been added!
- NEWThere are initial NPCs to discover in the new areas.
NEW: You can interact and talk with the newly placed NPCs. Maybe they have something for you.
We look forward to your feedback! And thank you so much for your support, it really helps us a lot <3 Have fun testing!
Source
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