In this update9
Full notes
Full Werewolves Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Werewolves Revenge changes
Ghosts
The ghost system has been redesigned and rebuilt from scratch. It is now more reliable and more importantly, customizable.. This will be important for things to come ;)
Hosting
Ability tokens are now all full sized instead of the silly half sized tokens.
UI
Added a new widget that explains the phase you are currently in. You can see this by hovering over the "Day X" widget at the top of the screen.
Sound
Added a sound effect for the start of accusations. Added sound effects that play whilst voting is active. Thank you so much to Blooky for designing these sounds for me <3.
Role Changes
Ember Archer
Now ignites her targets instead of bleeding them. Can no longer attack players.
Fire Mage
Can no longer ignite players. Now strikes players with an unstoppable attack instead of just a regular attack. Now is unstoppably incinerated once he kills two players.
Zombie
Zombie transformation can no longer be blocked by protection. All zombies are now permanently frail. Zombies now win together when they outnumber other players.
Bug Fixes
Fixed a bug causing you to face a "random" direction when respawning. Fixed the wording of Poison Drake Fixed Bell Ringer being classed as Elimination instead of Manipulation. The game now correctly waits for you to load in before evaluating how other players should be presented to you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
