In this update15
Full notes
Full Werewolves Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
Werewolves Revenge changes
Worlds
The Worlds screen now displays all worlds, regardless of if they are public or private.
Official games are now prioritized and displayed above all other games.
Updated the UI of world entries to better display their privacy and official host status.
Phases
The Action Phase (when you can use your abilities at night) is now 1 minute, instead of 1 and a half minutes.
Discussion on day 1 is now shorter than other days.
Discussion on all following days have been restructured to be more dependant on amount of players still alive.
Voting
You may no longer change or remove your vote during an execution vote.
Voting timer adjusted from 20s to 15s.
Voting for a player now leaves a knife stuck into their door. (This finally explains the sound effects for voting and removing a vote)
Hosting
Once you have ended a game, the end game button is replaced with a "Reset game" button which opens the world selection screen.
Any host can now change world.
Added a new system for "Trusted" players. Games hosted by trusted players count toward stats.
Increased the size of Accusation and Location access tokens.
Keywords
Added "Neighbours" to keywords.
Sounds
Added ambient night time sounds to Haven.
Execution votes now have a subtle sound effect when starting.
Kingsreach
Opened up the entrance to the castle slightly.
Added a bench on the rocks. Rock bench.
Furnished the new side rooms. The new "Telescope room" and "Other room"
Titles
Added Jeff.
Added His, Her and The.
Standard
Role Changes
Ember Archer
Rework
Arrows now bleed players instead of igniting them.
New Ability: Loose Volley. Spend 3 arrows to attack a player.
Fallen Star
Rework
Can no longer attack.
No longer has Star Dust as a resource.
Now protects with two charges of Divine Protection each night.
New Ability: Star Gaze. Learn if another player is capable of Elimination
Once again wins when no players are capable of Elimination.
Fanatic
Adjustment
New Art.
Now goes berserk if he dies during the day, instead of only if he dies by execution.
Medium
Rework
No longer learns player's last words via the host.
No longer has ability Detect Weapons to see if a player is capable of killing.
Now meets with players who are fated to die during the night.
Nymph
Buff
Is no longer permanently frail.
Now becomes frail when they use their protection.
Prophet
Adjustment
Must now share his prophecy after announcements instead of during announcements.
Psychopath
Rework
No longer has Rage as a resource.
Can no longer attack.
Now protects a player each night, and leaves all players who targeted them bleeding.
Scryer
Adjustment
No longer learns how many of her targets were active during the night.
Now selects a capability and learns how many of her targets are capable of her chosen capability.
Storm Mage
Removed from the game
Thief
Rework
No longer becomes frail when learning a player's capabilities.
Now also steals protection abilities used on a player when learning their capabilities.
No longer has the ability Quickstep, causing attacks during the day to miss.
Zombie
Rework
No longer perishes if they try to bite a player that is not Town.
Bite transformation now takes a day to take it's effect.
Players now learn that they have been bitten by the Zombie.
Initial Bite and Transformation on following night is now blocked by protection.
Dark Set
Role Changes
Mad Man
Removed from the game.
Mind Eater
Buff
No longer makes themselves Exposed.
Now makes their target exposed when learning their role.
Mystic
Removed from the game.
Tavern Keeper
Rework
Is now a Neutral.
No longer causes players to miss.
Now meets with a player each night, but leaves them exposed for the day as consequence.
New Ability: Oktoberfest. Read this one in game, it's kinda wild :D
Sleep Walker
Rework
No longer learns if players were active during the night.
Now sleep walks from his house to another player's house. He then learns which players he met along the way.
Bug Fixes
Removed the charge on the Rat's passive.
Changed the Vourdalak attack icon so that he no longer shares an icon with the Ghoul.
Fixed the Ghoul's cannibalize ability so that it correctly marks corpses as permanently untargetable.
Fixed the Prince's passive to correctly display him as permanently frail instead of permanently healed.
Reworded the Servant to be more clear that you are the servant of a single player per game.
Fixed the Clairvoyant's ability to be passive instead of active.
Reworded the Council Elder to be more clear.
Reworded the Shield Maiden to be more clear.
Fixed the Herb Vendor's ability showing the ability icon instead of a miss token.
You can now reclaim your house before a game starts without needing to be a ghost. (British)
Source
Changelog.gg summarizes and formats this update. How we read updates.
