In this update15
Full notes
Full Werewolves Revenge update
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What changed
- Gameplay
- UI and audio
Werewolves Revenge changes
Roles Menu
The ALT hover menu now always show's a role's capabilities.
Settings
Camera perspective (Third/First Person) is now determined via a new setting in the video options menu. You can now change Field of View.
Standard
Role Changes
Clairvoyant
Rework
No longer learns who is targeting a player during the night. Now learns the answer to a question each night. Questions include:
How many Werewolves are alive in the game.
How many Evils are alive in the game.
Who is the closest player that can eliminate.
Night Owl
Buff
Now targets a player and learns who targets them during the night. Moon party now allows them to meet with who they are currently targeting.
Dark
Role Changes
Angel
New
Added to the game.
Coroner
New
Sneaks in.
Fisherman
New
Returns after a long trip away.
Acolyte
Rework
No longer automatically meets with the Vampires each night. Must now select a player each night, and only once they have selected a Vampire they gain access to the Cave.
Alp
Rework
No longer attacks a player if no one else is visiting them. Now poisons a player each night.
Assassin
Rework
No longer strikes a player with an unstoppable attack once per game. Now stalks a player, planning to kill them on the following night. The player learns that they are being stalked, and is struck by an unstoppable attack on the following night if no other player targets them that night.
Banshee
Rework
No longer causes a player to be frail and have their abilities miss. Now makes a player untargetable, and they are told they heard a deafening scream.
Bell Ringer
Rework
Sacred Ring can now be used every single day. Now forcibly accuses 2 players, but leaves himself frail during the following night.
Butcher
Rework
Now leaves all players that visit during the night bleeding, instead of just his killer. No longer redirects Vampire attacks. Now uses the meat of a dead player to heal himself, and then leaves that corpse untargetable.
Candle Maker
Rework
No longer learns if a player is active during the night. Now leaves a candle at a players window, making them untargetable to Vampires.
Damsel
Buff
Now learns of all roles who protect her during the night.
Defeated
Adjustment
Now begins the game as Neutral.
Fiend
Removed
Flame Keeper
Rework
No longer attacks a player during the day. Now attempts to attack a player at night. If the player is a Vampire the attack succeeds and they are struck with an unstoppable attack. If the player is not a Vampire, the Flame Keeper perishes instead.
Fledgling
Rework
No longer assumes the role of a dead Vampire. Now learns the role of a dead player, and then can choose to assume their role.
Fortune Teller
Buff
Now needs to predict all of a player's capabilities. If successful, now grants themselves and their target divine protection.
Gambler
Rework
Is now Neutral. Now strikes their target with an attack if they gamble correctly. Is now struck by an attack if they gamble wrong, instead of perishing.
Gargoyle
Buff
Now protects 2 players each night.
Goat
Rework
No longer learns the roles of their neighbours on the first night. Now learns the role of a player each night. Feast (Heal all players) is now used during the day, instead of triggering when the Goat dies.
Herb Vendor
Rework
No longer affects all abilities in unpredictable ways. Now causes all information provided to be unreliable. Can now cause a player to miss. (2 Charges)
Heretic
Rework
No longer has permanent defense. No longer turns protections into attacks and attacks into protections. Now attacks all players that visit him during the night.
Knight
Rework
No longer has permanent defense. Now attacks all players who used an elimination ability on a player, if that player dies during the night.
Masochist
Rework
Is now Neutral. Now converts to a faction aligned to the attacker.
Mortician
Buff
Now learns the role of a dead player instead of faction.
Saboteur
Buff
Sabotage no longer has 2 charges.
Scout
Rework
No longer learns the combined capabilities of players. Now scouts 3 players and learns a role that belongs to one of them.
Undead Group
Rework
Undead no longer meet at night, instead they learn each other's identities on the first night.
Skeleton Archer
Buff
Is no longer frail.
Now bleeds 2 players each night.
Sleep Walker
Rework
No longer redirects abilities to himself during the night. Now sleep walks past 3 houses, learning how many were active.
Information Broker
Rework
Now meets with two players each night. Can only meet with each player once per game. Players can now share that they know of the Information Broker.
Tailor
Rework
No longer swaps roles with players. Now assumes the role of a dead player, but stays part of the Village faction.
Town Crier
Rework
No longer learns if a Vampire was executed during the previous day. Now learns how many Vampires were accused during the previous day.
Trapper
Rework
Triggering a trap now leaves you bleeding instead of exposed.
Undertaker
Rework
Is now capable of finishing sentences. Now chooses if they would like their target's role revealed during announcements.
Vourdalak
Rework
Is now Evil. No longer converts to a Vampire if attacked by the Vampires. Now meets with the Vampires each night. Now bleeds a player each night, with this upgrading to an unstoppable attack if there are no Vampires alive.
Wretch
Buff
Ritual Stones now has 2 charges instead of 1.
Source
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