Full notes
Full We need a doorman. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Events
- UI and audio
We need a doorman. changes
Added New Anomalies
Fixed abnormal light bleeding issues
Improved guide text for better clarity
Reduced the price of consumable and goods items
Fixed a bug where unintended visuals appeared during customer inspections
Increased Coin drop rate
Fixed a bug where the next customer did not appear
Optimized GPU usage by refining graphical settings
Final Boss Access & Relic System Update
Direct Final Boss Encounter : You can now face the Final Boss directly in your first playthrough to reach the True Ending
Relic System Rework: Relics now serve as crucial support in the final battle, increasing the player's Max HP based on the relics collected
Permadeath & Progression System
New Permadeath Rule : If you are defeated by any means other than the Final Boss battle, your save data will be reset, and you will return to Day 1
Persistent Rewards : Even after a reset, Relics and Items obtained from Gacha will remain in your inventory
If you are experiencing any graphical issues, please try adjusting your settings in the Options menu or running the game with DirectX 11.
We recommend adjusting the Screen Percentage option when playing at high resolutions.
Thanks!
Source
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