Full notes
Full We need a doorman. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Fixes
- Performance
We need a doorman. changes
- Wallpaper SystemYou can now fully customize your surroundings! A variety of new wallpapers have been added to the shop.
Added new anomalies.
Fine-tuned the probability of several specific Individual Anomalies for a more balanced experience.
- Enhanced Ending VisualsA new spotlight effect has been added to the ending screen for a more dramatic finish.
- Voice GuidanceAdded a dedicated voice message to provide clear feedback about losing conditions.
- ThifeIncreased the thief's lifespawn. This change ensures players have a better window to land hits and engage effectively.
- Holy LightAdded a text display delay to ensure the dialogue/info is readable and doesn't disappear too quickly
- Capybara Collision FixFixed a specific issue where Capybaras would get stuck in pillars . Our furry friends are now free to roam without clipping!
- Controller SupportSuccessfully linked and optimized controller input for all new Shop Items.
Room Update: Rearranged objects and deleted the mirror in the Night Duty Room.
- Message FixResolved a bug where guidance messages triggered at the wrong situation.
- Optimization & StabilityImproved overall game stability and frame rate performance.
If you are experiencing any graphical issues, please try adjusting your settings in the Options menu or running the game with DirectX 11.
We recommend adjusting the Screen Percentage option when playing at high resolutions.
Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
