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- Warlordocracy
Warlordocracy v5.9
Campfires and torches used to automatically ignite whenever the weather cleared up (torches only at night). Now there must be a character within 2 tiles of the campfire or torch to ignite it again, complete with immersi…
Announcement7 changesGameplay - Warlordocracy
Warlordocracy v5.8
Arrows and bolts will now automatically transform into a quiver if there are 10 stacked in a single tile (ammo collision script). Contacting the black market now requires there to be at least 5 friendly characters on th…
Store8 changesMapsBalance - Warlordocracy
Warlordocracy v5.7
Added a full cast of 28 new characters for Chapter 6 (plus lots of elderly sprites for old characters). Also, you can now meet Brink in Chapter 5, and get one of 2 reputations with him. Finally, fixed some more bugs, mo…
Announcement8 changes1 numericFix - Warlordocracy
Warlordocracy v5.6
Added a border around the map while zoomed out. Also added new traps that are placed on doors and chests called Hinge Traps (blast, poison gas, etc.). They can be disarmed with Mechanics, of course. Sprinkled these trap…
Event15 changes1 numericMaps - Warlordocracy
Warlordocracy v5.5
New insanity effect where animals will talk to you about some gibberish on rare occasions (limit on number of times per chapters so it doesn't get annoying). Characters now stop attacking when Berserk or Ravenous effect…
Announcement6 changesGameplayBalance - Warlordocracy
Warlordocracy v5.4
Minor patch that adds some new assets for Ch.6, fixes the settings labels in the main menu (for real this time), and limited the effects of insanity in earlier chapters. About 8 maps are finished for Chapter 6. I'll jus…
Announcement7 changesFixGameplay - Warlordocracy
Warlordocracy v5.3
Fixed a bug where status effects would overlap multi-line character names in HUD, another bug with abilities that had over level 10 skill requirements (skill limit got raised to 20 a long time ago), and an AI script bug…
Announcement7 changesFixUI/audio - Warlordocracy
Warlordocracy v5.2
Working on Necromancy mechanics and lore for Ch.6. I was hesitant to include undead in canon lore, since walking skeletons do not make much sense. I have officially decided to restrict skellies to dreams only (like the…
Announcement8 changesFixMaps - Warlordocracy
Warlordocracy v5.1
Very small patch this time, but the good news is that there is nothing left on the to-do list before finishing Chapter 6. That means I'll just be making maps and writing dialogue for the next month or so and there won't…
Announcement5 changesMapsGameplay - Warlordocracy
Warlordocracy v5.0
You can now rearrange your abilities (like with inventory). Had to move the status effects over to the character portrait when the character tab is open, which will obscure the sprite if you have a ton of status effects…
Event10 changesFixGameplay - Warlordocracy
Warlordocracy v4.9B
Didn't have time for a full patch due to lots of hours at a new day job, but here's half a patch. Douse Arrow ability has been renamed "Augment Arrow" and skill requirements have increased for flame and explosive arrows…
Announcement9 changesFixGameplay




