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Steam News25 March 20264mo ago

Warlordocracy v5.9

Campfires and torches used to automatically ignite whenever the weather cleared up (torches only at night).

Full notes

Full Warlordocracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions0 changes1 removal
  • Gameplay
addedStatus effect tutorials now repeat themselves in Chapter 2 (poisoned, diseased, etc.). Also added new tutorials in Chapters 3 and 4 for insane, invisible, and infravision status effects.
addedMostly still working on Chapter. Added a TON more objects and creatures, including Mountain Bears and Cave Bears, and new furniture for Frostgate Keep.
removedCampfires no longer auto-ignite themselves in clear weather.
addedStatus effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.
addedAdded a TON more objects, sprites, and tiles for Ch.6.
addedAdded new animals for Ch.6: Mountain Bear, Cave Bear.

Warlordocracy changes

addedStatus effect tutorials now repeat themselves in Chapter 2 (poisoned, diseased, etc.). Also added new tutorials in Chapters 3 and 4 for insane, invisible, and infravision status effects.
addedMostly still working on Chapter. Added a TON more objects and creatures, including Mountain Bears and Cave Bears, and new furniture for Frostgate Keep.
removedCampfires no longer auto-ignite themselves in clear weather.
addedStatus effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.
addedAdded a TON more objects, sprites, and tiles for Ch.6.

Campfires and torches used to automatically ignite whenever the weather cleared up (torches only at night). Now there must be a character within 2 tiles of the campfire or torch to ignite it again, complete with immersive little game messages and everything. Of course, the player can also light campfires with a flint and steel (or other methods). AI characters don't need flint and steel because fuck you.

Status effect tutorials now repeat themselves in Chapter 2 (poisoned, diseased, etc.). Also added new tutorials in Chapters 3 and 4 for insane, invisible, and infravision status effects.

Mostly still working on Chapter. Added a TON more objects and creatures, including Mountain Bears and Cave Bears, and new furniture for Frostgate Keep.

I will have a Ch.6 alpha up on Patreon this Sunday for sure.

Complete list of changes:

-Campfires no longer auto-ignite themselves in clear weather.

-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).

-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.

-Added a TON more objects, sprites, and tiles for Ch.6.

-Added new animals for Ch.6: Mountain Bear, Cave Bear.

-New small light effect sprite for candelabras.

Source

Steam News / 25 March 2026

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