Full notes
Full Warlordocracy update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
Warlordocracy changes
Got the Steward system working in Ch.6, where you can appoint one of your party members to stay behind at Frostgate Keep to oversee defenses while the main party is out questing. When the keep gets attacked, you can switch control to the appointed Steward to fight the battle and control henchmen outside one of the 3 city gates.
Also fixed Camera Follow mode when targeting with abilities, items, and especially artillery. You can scroll around a little bit while you are targeting, and the camera will linger for a second after launching artillery so you can see the impact before it snaps back to the party. Also fixed some graphical glitches with the cannon from a previous patch.
Finally, when a magical weapon breaks, it will now leave behind an imprinted gemcrack (which you can use with the Overclocking ability to make disposable spell gems).
Complete list of changes:
-You can now set "changeMap" parameter to "player" to go to the map the player is on.
-Implemented Steward system to defend Frostgate in Ch.6 while player is away questing.
-You can now scroll a little bit in Follow Cam mode when targeting with items, abilities, artillery, etc.
-Fixed bug where cannon blast and smoke effects were being played at the target instead of at the cannon.
-Fixed artillery targeting with Follow Cam mode (positions cam and then lingers on impant for a second).
-Fixed inconsistent enemy force growth when buying contracts at Wartable (takes 1 day) in Ch.3-5.
-Fixed merchant factions when using Economics at a Wartable to buy supplies.
-Changed "Student" reputation to "Academic" (sounds more prestigious).
-Magic weapons now leave an imprinted gemcrack when they break.
-New command: "timeUp" to pass time without doing any checks.
-New boolean: "if_mapID" to check for ID of map (1 to 30).
Source
Changelog.gg summarizes and formats this update. How we read updates.
