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- Warlordocracy
Warlordocracy v8.5
Finished all the basics for Ch.6 maps, as well as 5 new monsters to fight: brownies, bloodworms, peepers, nightmares, and tormentors. Brownies will burrow in deep snow and pop out to throw rocks at you. Bloodworms will…
Announcement4 changesMapsGameplay - Warlordocracy
Warlordocracy v8.4
Acid attacks will now damage not only the target, but the target's currently-equipped weapon as well, from thrown acid flasks and slimes. Also, I realized there was no acid spell, so there is now a new Mycomancy spell c…
Announcement11 changesFixBalance - Warlordocracy
Warlordocracy v8.3
Got some new chapter art from Straginksi (x.com/StraginskiExtra), and I'm putting a new alpha of Ch.6 on the Patreon momentarily. This patch includes lots of new assets for Ch.6, including wooden palisades, monastery wa…
Announcement12 changesFixGameplay - Warlordocracy
Warlordocracy v8.2
Mostly just working on the later Ch.6 maps right now. Added a new parameter to the "timePass" script command that bypasses running the map script, making it process MUCH faster. This parameter will be used for caravan t…
Announcement8 changesMapsGameplay - Warlordocracy
Warlordocracy v8.1
Choosing the "Attack" option in dialogue in certain tough situations will now grant you 1 skill point for having balls. Also improved some other old dialogue and added new dialogue, characters, and sprites for Ch.6. Fix…
Store10 changesFixBalance - Warlordocracy
Brigand v18.4
Finished advanced team commands in time for the Brigand anniversary (tomorrow). Thanks to Taberone for the suggestion -- it was pretty simple to implement. Since you can now command your teammates to attack, respect wil…
Store27 changesFixGameplay - Warlordocracy
Warlordocracy v8.0
Finally finished scripting the murder mystery at Frostgate in Ch.6 and I've started on the later maps. Included a bunch of new parallax backgrounds that I will screenshot soon. Opening the manuals in the game menu will…
Event4 changesMapsGameplay - Warlordocracy
Warlordocracy v7.9
Fixed a bunch of problems with the Alchemy ability script. Blast bombs are now made from boomdust (like they should be), and boomdust can be derived from fertilizer, nitrate ore, or sulfur ore. Also, sulfur can now be u…
Announcement9 changesFixBalance - Warlordocracy
Warlordocracy v7.8
Fixed party selection with small mobs like pet cats. Also improved dragging mouse for multi-selection, so if the selection box touches any part of the character it will be selected. Previously, the box had to touch the…
Event11 changes1 numericFix - Warlordocracy
Warlordocracy v7.7
Got the Steward system working in Ch.6, where you can appoint one of your party members to stay behind at Frostgate Keep to oversee defenses while the main party is out questing. When the keep gets attacked, you can swi…
Announcement11 changes1 numericFix - Warlordocracy
Warlordocracy v7.6
New option to have the camera follow your first-selected party member, which looks more cinematic and plays easier on a touchscreen. Also got town raids working for Ch.6, which required a few more script commands and bo…
Store8 changesGameplay - Warlordocracy
Warlordocracy v7.5
Font names are now displayed in the menu, and you can add an additional 10 custom fonts into the font folder (20 max). And, of course, added tons of dialogue and scripts for Ch.6, including raids on the main town that y…
Store7 changesGameplayMaps - Warlordocracy
Warlordocracy v7.4
Resting and passing time (including travel times) is now MUCH faster. Both the code and party checks script have been streamlined. Fixed some bugs, including one where mobs weren't changing color if they had more than o…
Announcement14 changesFixMaps - Warlordocracy
Warlordocracy v7.3
Almost entirely just crunching on Ch.6 dialogue. Also fixed a rare world editor crash if you deleted a character who had a pet in its inventory, added new objects for Ch.6, including a strong Culian performance enhancin…
Announcement7 changesFixPerformance - Warlordocracy
Warlordocracy v7.2
Fixed a bug where you couldn't target items if they were on same tile as a shadow (which I really only use to represent a bridge on a map that is supposed to be upstairs from current map). Also added new Culian baddies/…
Announcement3 changesFixMaps - Warlordocracy
Warlordocracy v7.1
Prices of iron and steel weapons were way too low compared to food, so now they are all more expensive, and they require more resources to craft. It shouldn't change the game too much, because most players spend money o…
Announcement11 changesFixGameplay



