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Warlordocracy v6.8
Already fixed a ton of bugs since the last patch thanks to Amadel, so I'm posting patch notes. The biggest bug was that weapon parry bonus stats weren't being imported with party between chapters, which is maybe why peo…
Warlordocracy v6.7
All bread and bowls of rice or corn will now restore 40 hunger instead of 20, since they are more complicated to cook than meat. Meat and fish are still the better option, but at least you can throw the empty bowls when…
Warlordocracy v6.6
Fixed a ton more bugs thanks to Amadel. I forgot that you could get into Riverfoot Keep early in Ch.2 if you use a rope and grapnel, which were implemented more recently. In this case, all the baddies inside the keep wi…
Warlordocracy v6.5
Finished the shotgun in Chapter 6 (for now), as well as the cartridge ammo. Also fixed another batch of bugs reported by Amadel. The Spotting status wasn't detecting traps, and Backstab ability wasn't ignoring Evasion.…
Warlordocracy v6.4
Fixed a bunch of bugs thanks to Amadel, mostly broken ability and item scripts. Throw Object ability was totally broken from a few patches ago, along with brewing poisons with Alchemy or Naturalism. Backstab ability was…
Warlordocracy v6.3
Added another parallax background to the Krugen Camp in Ch.5. Increased the map size and added new script booleans to check for map size, so that old saves are compatible with the new map scripts. Also fixed some bugs a…
Warlordocracy v6.2
Huge update. Parallax backgrounds on maps are now a feature, and they've been implemented into Ch.3+4. I plan to put a couple parallax scenery into Ch.5 also, but I want to make sure it's all working first. If you are i…
Warlordocracy v6.1
Chapter 6 is taking longer than previous chapters because I have to account for all the player's previous decisions. New patch adds arrow traps to old chapters (including poison arrows). Also fixed the "deleteAll" comma…
Warlordocracy v6.0, Ch.6 Alpha!
Finally about to put the Chapter 6 alpha up on the Patreon in a few minutes. LCSoft Patreon: https://www.patreon.com/c/lcsoftware Also added swimming/flying status to character window, fixed some minor bugs, and made th…
Warlordocracy v5.9
Campfires and torches used to automatically ignite whenever the weather cleared up (torches only at night). Now there must be a character within 2 tiles of the campfire or torch to ignite it again, complete with immersi…
Warlordocracy v5.8
Arrows and bolts will now automatically transform into a quiver if there are 10 stacked in a single tile (ammo collision script). Contacting the black market now requires there to be at least 5 friendly characters on th…
Warlordocracy v5.7
Added a full cast of 28 new characters for Chapter 6 (plus lots of elderly sprites for old characters). Also, you can now meet Brink in Chapter 5, and get one of 2 reputations with him. Finally, fixed some more bugs, mo…
Warlordocracy v5.6
Added a border around the map while zoomed out. Also added new traps that are placed on doors and chests called Hinge Traps (blast, poison gas, etc.). They can be disarmed with Mechanics, of course. Sprinkled these trap…
Warlordocracy v5.5
New insanity effect where animals will talk to you about some gibberish on rare occasions (limit on number of times per chapters so it doesn't get annoying). Characters now stop attacking when Berserk or Ravenous effect…
Warlordocracy v5.4
Minor patch that adds some new assets for Ch.6, fixes the settings labels in the main menu (for real this time), and limited the effects of insanity in earlier chapters. About 8 maps are finished for Chapter 6. I'll jus…
Warlordocracy v5.3
Fixed a bug where status effects would overlap multi-line character names in HUD, another bug with abilities that had over level 10 skill requirements (skill limit got raised to 20 a long time ago), and an AI script bug…
Warlordocracy v5.2
Working on Necromancy mechanics and lore for Ch.6. I was hesitant to include undead in canon lore, since walking skeletons do not make much sense. I have officially decided to restrict skellies to dreams only (like the…
Warlordocracy v5.1
Very small patch this time, but the good news is that there is nothing left on the to-do list before finishing Chapter 6. That means I'll just be making maps and writing dialogue for the next month or so and there won't…
Warlordocracy v5.0
You can now rearrange your abilities (like with inventory). Had to move the status effects over to the character portrait when the character tab is open, which will obscure the sprite if you have a ton of status effects…
Warlordocracy v4.9B
Didn't have time for a full patch due to lots of hours at a new day job, but here's half a patch. Douse Arrow ability has been renamed "Augment Arrow" and skill requirements have increased for flame and explosive arrows…
