Full notes
Full Warlordocracy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Warlordocracy changes
Prices of iron and steel weapons were way too low compared to food, so now they are all more expensive, and they require more resources to craft. It shouldn't change the game too much, because most players spend money on food, contracts, and rare items (not weapons, which can be found everywhere).
Also, new steel crossbow weapon that you can craft with Mechanics ability, Smithing ability, and 10 Education. You won't be able to find one anywhere. Also new horseshoe items you can throw, but I haven't added them into the game yet (next patch).
New script command to set player's wealth to a percentage of current wealth, so that wealth can get cut in half when you start Ch.6. Also all food and contracts in your inventory will expire due to 20 years passing.
Mostly I'm still just crunching on Ch.6 dialogue and quests. Gotta start day job again on Monday, but I should have a new patch out on Wednesday.
Complete list of changes:
-Tweaked lots of item and food prices.
-New throwable item: horseshoes (will add to older chapters later).
-New weapon: steel crossbow (only obtainable by crafting with Mechanics ability).
-Greatly increased value of most metal weapons, as well as materials required to craft.
-New script command: "wealthPercent" to set party's wealth to percent of current wealth.
-Starting Ch.6 now cuts your wealth in half using new command.
-Fixed bug where steel shovels had the wrong item properties.
-Added TONS of new dialogue for Ch.6 (coming this summer).
Source
Changelog.gg summarizes and formats this update. How we read updates.
