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Steam News12 June 20262mo ago

Warlordocracy v7.4

Resting and passing time (including travel times) is now MUCH faster. Both the code and party checks script have been streamlined.

Full notes

Full Warlordocracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions1 change0 removals
  • Fixes
  • Maps
  • Gameplay
fixedFixed some bugs, including one where mobs weren't changing color if they had more than one status that changed color (poison+disease, for example). Fixed a lot of other little bugs, listed below.
addedAdded a new command, "mapTileReplace", in order to cover maps with snow eventually in Ch.6 after a blizzard starts. It turned out to be too slow for a custom script, doing each tile filename one by one, so I made another command, "mapSnowCover". This will automatically make everything snow tiles and is very fast. I'm still working on the command for future purposes, but it works for the map I need it for in Ch.6 already.
addedAlso added more Ch.6 dialogue, obviously.
addedAdded TONS of new dialogue for Ch.6 (coming this summer).
addedUpdated all chapter story files with new item values, etc. from previous patches.
fixedFixed bug where mobile color wouldn't change with more than one status effect (like both diseased and poisoned).

Warlordocracy changes

fixedFixed some bugs, including one where mobs weren't changing color if they had more than one status that changed color (poison+disease, for example). Fixed a lot of other little bugs, listed below.
addedAdded a new command, "mapTileReplace", in order to cover maps with snow eventually in Ch.6 after a blizzard starts. It turned out to be too slow for a custom script, doing each tile filename one by one, so I made another command, "mapSnowCover". This will automatically make everything snow tiles and is very fast. I'm still working on the command for future purposes, but it works for the map I need it for in Ch.6 already.
addedAlso added more Ch.6 dialogue, obviously.
addedAdded TONS of new dialogue for Ch.6 (coming this summer).
addedUpdated all chapter story files with new item values, etc. from previous patches.

Resting and passing time (including travel times) is now MUCH faster. Both the code and party checks script have been streamlined.

Fixed some bugs, including one where mobs weren't changing color if they had more than one status that changed color (poison+disease, for example). Fixed a lot of other little bugs, listed below.

Added a new command, "mapTileReplace", in order to cover maps with snow eventually in Ch.6 after a blizzard starts. It turned out to be too slow for a custom script, doing each tile filename one by one, so I made another command, "mapSnowCover". This will automatically make everything snow tiles and is very fast. I'm still working on the command for future purposes, but it works for the map I need it for in Ch.6 already.

Also added more Ch.6 dialogue, obviously.

Complete list of changes:

-Added TONS of new dialogue for Ch.6 (coming this summer).

-Updated all chapter story files with new item values, etc. from previous patches.

-Rearranged party checks script to make resting/waiting a lot faster, including travel wait times.

-Fixed bug where mobile color wouldn't change with more than one status effect (like both diseased and poisoned).

-Fixed bug where all noble interiors looked dusty in Ch.2 (only exiled House Tevani should be dusty).

-New special autosaves for the start of each chapter: "Chapter 1 Start", "Chapter 2 Start", etc.

-New script command: "mapTileReplace" (replace all tiles of given filename to another filename).

-New script command: "mapSnowCover" (replace non-snow tiles with snow tiles, very specific).

-New objects for Ch.6: steam engine, electric light.

-Added overlays to Jawala's Tower maps in Ch.4.

-Fixed bug with Mental Blast spell script.

-Updated Builder's Manual.

Source

Steam News / 12 June 2026

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