Update log
Full Warlordocracy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- Fixes
Working on Necromancy mechanics and lore for Ch.6.
I was hesitant to include undead in canon lore, since walking skeletons do not make much sense. I have officially decided to restrict skellies to dreams only (like the tutorial), but there will be zombie-like creatures in waking life explained with bacteria or some shit in Ch.6.
Animate corpse spells now require nearby corpses. It looks great, but I'll wait until I have some new maps finished to upload videos. Lots of other little fixes.
Complete list of changes:
-Fixed the Necromancy spell Unliving Weapon.
-Failing gemcrack translations now causes insanity.
-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.
-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).
-Missiles now continue to target while paused, but do not disappear until unpaused.
-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.
-Mr. Beaves now disappears with a flash in death script (he's not real).
-Added more snowy objects, sprites, and tiles for Ch.6.
-Lots of new Undying Beastfolk baddies for Ch.6.
-Fixed label in main menu "Auto-Pause" settings.
-Updated credits and manuals.
Source
