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Steam News18 February 20266mo ago

Warlordocracy v5.2

Working on Necromancy mechanics and lore for Ch.6. I was hesitant to include undead in canon lore, since walking skeletons do not make much sense.

Full notes

Full Warlordocracy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
addedAnimate corpse spells now require nearby corpses. It looks great, but I'll wait until I have some new maps finished to upload videos. Lots of other little fixes.
fixedFixed the Necromancy spell Unliving Weapon.
changedAnimate Corpse and Army of the Dead Necromancy spells now require nearby corpses.
changedZombies are now called Undying, and they regenerate health (skellies are only in dreams).
addedNew tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.
addedAdded more snowy objects, sprites, and tiles for Ch.6.

Warlordocracy changes

addedAnimate corpse spells now require nearby corpses. It looks great, but I'll wait until I have some new maps finished to upload videos. Lots of other little fixes.
fixedFixed the Necromancy spell Unliving Weapon.
changedAnimate Corpse and Army of the Dead Necromancy spells now require nearby corpses.
changedZombies are now called Undying, and they regenerate health (skellies are only in dreams).
addedNew tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.

Working on Necromancy mechanics and lore for Ch.6.

I was hesitant to include undead in canon lore, since walking skeletons do not make much sense. I have officially decided to restrict skellies to dreams only (like the tutorial), but there will be zombie-like creatures in waking life explained with bacteria or some shit in Ch.6.

Animate corpse spells now require nearby corpses. It looks great, but I'll wait until I have some new maps finished to upload videos. Lots of other little fixes.

Complete list of changes:

-Fixed the Necromancy spell Unliving Weapon.

-Failing gemcrack translations now causes insanity.

-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.

-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).

-Missiles now continue to target while paused, but do not disappear until unpaused.

-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.

-Mr. Beaves now disappears with a flash in death script (he's not real).

-Added more snowy objects, sprites, and tiles for Ch.6.

-Lots of new Undying Beastfolk baddies for Ch.6.

-Fixed label in main menu "Auto-Pause" settings.

-Updated credits and manuals.

Source

Steam News / 18 February 2026

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