Full notes
Full Warlordocracy update
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What changed
- Maps
- Gameplay
- Fixes
Warlordocracy changes
Huge update. Parallax backgrounds on maps are now a feature, and they've been implemented into Ch.3+4. I plan to put a couple parallax scenery into Ch.5 also, but I want to make sure it's all working first.
If you are in the middle of Ch.4, climbing the ladders to Jawala's rooftop will position you off a bit (map is resized), but it won't break the game. It will be fine when you start a new Ch.4 run.
Also removed the map border that I added a couple patches ago. It was messed up on a couple maps by unexplored blackness, which gave away some secret areas.
The "mapMusicNight" and "mapAmbientNight" commands have been removed, since you can just check for time of day in the script and play the music accordingly (which I was already doing for combat music). Also fixed a few bugs and added a new fish type for Ch.6 (coming late summer).
Complete list of changes:
-Fixed MAJOR bug from previous patch where there was a naked, vomiting clone of player on a Ch.5 map.
-New "mapParallax" command to set the background image of the map, visible through transparent tiles.
-New "mapParaType" command to set the behavior of the background parallax image (tile, scroll, etc.).
-Removed "mapMusicNight" and "mapAmbientNight" commands and replaced them with script booleans.
-Fixed bug where "pick" command (specific ID number) wasn't working if object was phased out.
-Using pick commands in the world editor now changes the editor position.
-Added parallax backgrounds to a couple of maps in old chapters.
-New cliff tiles with transparent backgrounds for parallax.
-New assets folder for parallax backgrounds.
-New fish for Ch6: Shiverfin Trout.
-Removed map borders (for now).
-Updated Manuals.
Source
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