What changed
2 fixes3 additions2 changes0 removals
fixedChapter 6 is taking longer than previous chapters because I have to account for all the player's previous decisions. New patch adds arrow traps to old chapters (including poison arrows). Also fixed the "deleteAll" command not deleting entire stacks in inventory.
changedOtherwise, I'm just working on Ch.6 dialogue and maps. Here's a video of some wolves doing wolf shit in Ch.6. The doggies will eat that precious rabbit meat if you let them get to it first.
changedView store page
addedNew Arrow Trap objects, including poison arrows, placed in old chapters.
addedNew command: "deleteAllInv" (deletes all objects of given name that are being carried).
fixedFixed bug where "deleteAll" command wouldn't delete entire inventory stacks.
Warlordocracy changes
fixedChapter 6 is taking longer than previous chapters because I have to account for all the player's previous decisions. New patch adds arrow traps to old chapters (including poison arrows). Also fixed the "deleteAll" command not deleting entire stacks in inventory.
changedOtherwise, I'm just working on Ch.6 dialogue and maps. Here's a video of some wolves doing wolf shit in Ch.6. The doggies will eat that precious rabbit meat if you let them get to it first.
changedView store page
addedNew Arrow Trap objects, including poison arrows, placed in old chapters.
addedNew command: "deleteAllInv" (deletes all objects of given name that are being carried).
Chapter 6 is taking longer than previous chapters because I have to account for all the player's previous decisions. New patch adds arrow traps to old chapters (including poison arrows). Also fixed the "deleteAll" command not deleting entire stacks in inventory.
Otherwise, I'm just working on Ch.6 dialogue and maps. Here's a video of some wolves doing wolf shit in Ch.6. The doggies will eat that precious rabbit meat if you let them get to it first.
View store page
Complete list of changes:
-New Arrow Trap objects, including poison arrows, placed in old chapters.
-New command: "deleteAllInv" (deletes all objects of given name that are being carried).
-Fixed bug where "deleteAll" command wouldn't delete entire inventory stacks.
-Added lots of dialogue for Ch.6 (coming this summer).