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Steam News15 May 20251y ago

Development Update #59

Greetings, heroes! Miore here. Welcome to another update where we’ll summarize last month’s progress. Game Update ■ Story Updated and proofread main story content. Implemented a portion of the story script.

Full notes

Full War of Ashird update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Performance
changedUpdated and proofread main story content.
changedIn missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible.
fixedCorrected animations for generic units and NPCs.
changedImproved visual design for maps in the Boss battle and unique events.
fixedFixed several issues that disrupted gameplay.
changedImproved loading times between story and battle scenes, particularly on weaker hardware, where the game previously paused briefly after loading the map to allow all elements to load.

War of Ashird changes

changedUpdated and proofread main story content.
changedIn missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible.
fixedCorrected animations for generic units and NPCs.
changedImproved visual design for maps in the Boss battle and unique events.
fixedFixed several issues that disrupted gameplay.

Greetings, heroes! Miore here. Welcome to another update where we’ll summarize last month’s progress. Game Update

■ Story

  • Updated and proofread main story content.

  • Implemented a portion of the story script.

■ Battle

  • In missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible.

  • Corrected animations for generic units and NPCs.

  • Improved visual design for maps in the Boss battle and unique events.

■ System

  • Fixed several issues that disrupted gameplay.

  • Improved loading times between story and battle scenes, particularly on weaker hardware, where the game previously paused briefly after loading the map to allow all elements to load.

  • Resolved an issue where some assets were misaligned at certain minor resolutions.

  • Fixed a memory crash issue.

  • Addressed a graphics rendering bug reported on the Unity forum, caused by texture size.

Source

Steam News / 15 May 2025

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