Full notes
Full War of Ashird update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
War of Ashird changes
Greetings, heroes! Miore here. Welcome to another update where we’ll summarize last month’s progress. Game Update
■ Story
Updated and proofread main story content.
Implemented a portion of the story script.
■ Battle
In missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible.
Corrected animations for generic units and NPCs.
Improved visual design for maps in the Boss battle and unique events.
■ System
Fixed several issues that disrupted gameplay.
Improved loading times between story and battle scenes, particularly on weaker hardware, where the game previously paused briefly after loading the map to allow all elements to load.
Resolved an issue where some assets were misaligned at certain minor resolutions.
Fixed a memory crash issue.
Addressed a graphics rendering bug reported on the Unity forum, caused by texture size.
Source
Changelog.gg summarizes and formats this update. How we read updates.
