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Steam News17 June 20251y ago

Development Update #60

Steam post image ※日本語は下にあります Greetings, backers! Miore here. Welcome to another update! Before I start, I wish to share some information about the IgrasilStudio account on X.

In this update1

Full notes

Full War of Ashird update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedGame UpdateUpdated main story content. The update concerns the content of the late game, and the choices that you make over the course of the campaign.
addedGame UpdateAdded a new challenging side mission map. You can only complete it once! Steam post image (These maps aren't solved just by killing everyone. The player will have to figure out how to complete the stage on their own, but it's worth a try!) We managed to fix and improve nearly all boss fights, so expect a big follow-up in the next updates. As boss HP gets lower, its AI will switch its battle strategy. We wanted to make the flow of battle feel as real as possible. ■ System Improved the visual effect of terrain and fixed map glitches. Corrected archer units animation and damage calculation. Improved compatibility with Steam Deck. The game is running smoothly without any issues in the current version! You can no longer stack more than one buff from consuming food. The game will block you from eating indefinite dishes. We expect to release a statement in the next month or two about publishers. We ask for your continued patience, as everyone involved in our talks have great care and trust in this project. Miore

War of Ashird changes

changedUpdated main story content. The update concerns the content of the late game, and the choices that you make over the course of the campaign.
addedAdded a new challenging side mission map. You can only complete it once! Steam post image (These maps aren't solved just by killing everyone. The player will have to figure out how to complete the stage on their own, but it's worth a try!) We managed to fix and improve nearly all boss fights, so expect a big follow-up in the next updates. As boss HP gets lower, its AI will switch its battle strategy. We wanted to make the flow of battle feel as real as possible. ■ System Improved the visual effect of terrain and fixed map glitches. Corrected archer units animation and damage calculation. Improved compatibility with Steam Deck. The game is running smoothly without any issues in the current version! You can no longer stack more than one buff from consuming food. The game will block you from eating indefinite dishes. We expect to release a statement in the next month or two about publishers. We ask for your continued patience, as everyone involved in our talks have great care and trust in this project. Miore

Steam post image ※日本語は下にあります

Greetings, backers!

Miore here. Welcome to another update! Before I start, I wish to share some information about the IgrasilStudio account on X. Some of you probably noticed that in February, our account was suspended. We're still not sure of the reason behind the suspension, but after months of contacting support, we managed to restore the account.

A small message from Pita-san about the delay of this update and about his condition:

Sorry to worry you guys about my sickness… on my, ahem, symbol. But I’m back and fully recovered. It’s been a rough two weeks for me, but thanks to the doctor I made it through and I’m ready to fight once more! Big thanks to everyone who sent me kind words! You guys are the best. Also, don’t get into an untrustful pool! Let’s now share our summary of last month's progress.

Game Update

■ Story

  • Updated main story content. The update concerns the content of the late game, and the choices that you make over the course of the campaign.

  • Implemented a portion of the story script.

■ Battle

  • Added a new challenging side mission map. You can only complete it once! Steam post image (These maps aren't solved just by killing everyone. The player will have to figure out how to complete the stage on their own, but it's worth a try!)

    • We managed to fix and improve nearly all boss fights, so expect a big follow-up in the next updates.

    • As boss HP gets lower, its AI will switch its battle strategy. We wanted to make the flow of battle feel as real as possible.

    ■ System

    • Improved the visual effect of terrain and fixed map glitches.

    • Corrected archer units animation and damage calculation.

    • Improved compatibility with Steam Deck. The game is running smoothly without any issues in the current version!

    • You can no longer stack more than one buff from consuming food. The game will block you from eating indefinite dishes.

    We expect to release a statement in the next month or two about publishers. We ask for your continued patience, as everyone involved in our talks have great care and trust in this project.

    Miore

Source

Steam News / 17 June 2025

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