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Steam News23 September 20259mo ago

Development Update #62

Steam post image ※日本語は下にあります Greetings, heroes! Miore here. We are back from the summer holidays with a new update.

In this update1

Full notes

Full War of Ashird update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes4 additions3 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
  • Maps
addedWe are back from the summer holidays with a new update. Now that our team has gotten a short break, we've regained the strength and motivation to push the game into its final phase.
fixedGame UpdateFixed an issue where character dialogue was not consistent with a major player choice.
addedGame UpdateAdded an optional, skippable tutorial section explaining advanced mechanics such as crafting, blessings, and cards. You can still access the tutorials afterwards in the Camp menu.
fixedGame UpdateCorrected numerous typos and grammatical errors throughout the script.
addedGame UpdateThere is no new content in this update, as our sole focus has been on polishing the existing experience before release. This patch is dedicated entirely to resolving bugs, improving stability, and addressing in-game issues.
fixedGame UpdateFixed an animation bug where units using spears would sometimes slide across the ground during their attack.

War of Ashird changes

addedWe are back from the summer holidays with a new update. Now that our team has gotten a short break, we've regained the strength and motivation to push the game into its final phase.
fixedFixed an issue where character dialogue was not consistent with a major player choice.
addedAdded an optional, skippable tutorial section explaining advanced mechanics such as crafting, blessings, and cards. You can still access the tutorials afterwards in the Camp menu.
fixedCorrected numerous typos and grammatical errors throughout the script.
addedThere is no new content in this update, as our sole focus has been on polishing the existing experience before release. This patch is dedicated entirely to resolving bugs, improving stability, and addressing in-game issues.

Steam post image ※日本語は下にあります

Greetings, heroes!

Miore here.

We are back from the summer holidays with a new update. Now that our team has gotten a short break, we've regained the strength and motivation to push the game into its final phase.

Here's the summary of our progress since the last update!

Game Update

■ Story

  • Fixed an issue where character dialogue was not consistent with a major player choice.

  • Added an optional, skippable tutorial section explaining advanced mechanics such as crafting, blessings, and cards. You can still access the tutorials afterwards in the Camp menu.

  • Corrected numerous typos and grammatical errors throughout the script.

■ Battle

There is no new content in this update, as our sole focus has been on polishing the existing experience before release. This patch is dedicated entirely to resolving bugs, improving stability, and addressing in-game issues.

  • Fixed an animation bug where units using spears would sometimes slide across the ground during their attack.

  • Adjusted the EXP curve for levels 20-30 to make progression feel smoother.

  • Rebalanced the first boss encounters to be more forgiving for new players on "Normal" difficulty.

  • Fixed a bug where a "Counter-Attack" can cause the game to freeze if it is triggered against a ranged attack.

  • Corrected a pathfinding error that caused certain large enemies to become stuck and unresponsive in tight corridors.

  • Fixed a visual bug where an enemy's HP bar would not update correctly after taking critical damage, making it appear as if they were unaffected.

  • Resolved a calculation error involving abilities that deal damage based on a percentage of the enemy's maximum HP.

  • Resolved a bug that prevented party members from making unique commentary during several key story moments.

  • Fixed several battle camera locations on maps with large creatures; the camera would frequently get stuck inside the enemy's model, obscuring actual gameplay.

  • Fixed a bug where enemy AI would sometimes freeze and not take their turn if their primary target had the same blessing.

■ System

  • Removed an exploit that allowed players to get infinite money by repeatedly reloading a save.

  • Fixed a bug where key binding changes would not save correctly after closing the game.

  • Addressed a long-standing issue where changing the game's texture quality from "High" to "Medium" could cause a crash on startup.

  • Significantly optimized the code for the AI's turn, resulting in faster turn transitions, especially in large-scale battles with over 20 units.

  • Fixed an issue where the journal text for completed quests would sometimes display placeholder code instead of a proper summary.

  • Clarified the objectives in several side-quests to reduce confusion and improve flow.

  • Corrected several lore inconsistencies between item descriptions and in-game stories.

  • Rebalanced consumable items. Their effectiveness now scales moderately with the user's primary stat, making them more viable in the late game.

That's all for now. See you in the next dev report!

Miore

Source

Steam News / 23 September 2025

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