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Steam News22 July 202511mo ago

Development Update #61

Steam post image ※日本語は下にあります Greetings, heroes! Miore here. It's been another packed month with lots of bug fixes, and a new face has joined the team to push the development forward. Welcome aboard, Peter!

Full notes

Full War of Ashird update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions4 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • Performance
  • Maps
addedMiore here. It's been another packed month with lots of bug fixes, and a new face has joined the team to push the development forward. Welcome aboard, Peter!
changedGame UpdateUpdated Luna event.
addedGame UpdateAdded additional effects on battles based on choices made during the story.
fixedGame UpdateFixed an issue where enemy units set to prioritize "healing" will fail to use healing items.
changedGame UpdateRanged enemy units will now try to keep their distance more intelligently.
addedGame UpdateOrganized and assigned BGM. We plan to expand our soundtrack library with several new songs.

Steam post image ※日本語は下にあります

Greetings, heroes!

Miore here. It's been another packed month with lots of bug fixes, and a new face has joined the team to push the development forward. Welcome aboard, Peter!

There's still plenty to do, but we're moving forward one step at a time. Thank you for your patience, and please hang in there just a little longer.

Let’s now share our summary of last month's progress.

Game Update

■ Story

  • Updated Luna event.

  • Revised dialogue in the final chapters to improve pacing and clarify story details.

  • Implemented a portion of the story script.

■ Battle

  • Added additional effects on battles based on choices made during the story.

  • Fixed an issue where enemy units set to prioritize "healing" will fail to use healing items.

  • Ranged enemy units will now try to keep their distance more intelligently.

■ System

  • Organized and assigned BGM. We plan to expand our soundtrack library with several new songs.

  • Fixed a critical issue causing the game to freeze when opening the inventory with more than 200 items.

  • Fixed a bug where game settings would occasionally reset upon launch.

  • Resolved a rare save file corruption issue that could occur if the game was closed improperly in the middle of saving.

  • Fixed a bug where music would stop playing after a long session.

  • Improved loading times when entering or leaving facilities.

  • Fixed an animation issue where characters would slide instead of walk if an action is performed too soon after moving.

  • Improved the visual effect for critical hits to be more impactful.

  • Resolved an issue where players could get stuck on objects on the battle map.

  • Fixed a major bug where quests later in the game sometimes would not update correctly.

Peter wrote this round of bug fix reports, and he's done a great job. Everything is clear, detailed, and easy to understand. It's a huge help. With such a reliable new member on the team, we're staying motivated and will keep pushing development forward!

Source

Steam News / 22 July 2025

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