Full notes
Full War of Ashird update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Store
War of Ashird changes
Greetings, heroes!
Miore here. Welcome to another update where we'll be summarizing all of last month's progress.
Game Update
■ Story
Implemented the part of the story script.
■ Battle
Introduced two new battle maps designed for boss encounters.
Improved camera functionality, particularly for boss battles.
Refined animations and visual effects.
Enhanced battle sound effects for a more immersive experience.
Updated the "Fog of War" mechanics on the grid-based battle map: movement can no longer be undone once an enemy is revealed from the fog.
Fixed indicators to accurately show when a unit enters an enemy's attack range, now including special attack ranges.
■ System
Added soldier backers' names to the game system. (Note: We’re still missing submissions from three backers who haven’t completed their surveys. If you’re one of them, please contact us at contact@igrasilstudio.com.)
Implemented Backer’s Adventure Pack items.
Added new options, including 30/60 FPS or unlimited, graphics settings, and customizable button bindings.
Fixed a bug in land management that prevented access to the store at level 3.
Introduced several new animations for land management.
Continued efforts to enhance turn-based combat based on feedback and address remaining issues.
Miore
Source
Changelog.gg summarizes and formats this update. How we read updates.
