HomeGamesUpdatesPricingMethodology
Steam News15 April 20251y ago

Development Update #58

Greetings, heroes! Miore here. Welcome to another update where we'll be summarizing all of last month's progress. Game Update ■ Story Implemented the part of the story script.

Full notes

Full War of Ashird update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions2 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Store
addedGame UpdateIntroduced two new battle maps designed for boss encounters.
changedGame UpdateImproved camera functionality, particularly for boss battles.
changedGame UpdateEnhanced battle sound effects for a more immersive experience.
removedGame UpdateUpdated the "Fog of War" mechanics on the grid-based battle map: movement can no longer be undone once an enemy is revealed from the fog.
fixedGame UpdateFixed indicators to accurately show when a unit enters an enemy's attack range, now including special attack ranges.
addedGame UpdateAdded soldier backers' names to the game system. (Note: We’re still missing submissions from three backers who haven’t completed their surveys. If you’re one of them, please contact us at contact@igrasilstudio.com.)

War of Ashird changes

addedIntroduced two new battle maps designed for boss encounters.
changedImproved camera functionality, particularly for boss battles.
changedEnhanced battle sound effects for a more immersive experience.
removedUpdated the "Fog of War" mechanics on the grid-based battle map: movement can no longer be undone once an enemy is revealed from the fog.
fixedFixed indicators to accurately show when a unit enters an enemy's attack range, now including special attack ranges.

Greetings, heroes!

Miore here. Welcome to another update where we'll be summarizing all of last month's progress.

Game Update

■ Story

Implemented the part of the story script.

■ Battle

  • Introduced two new battle maps designed for boss encounters.

  • Improved camera functionality, particularly for boss battles.

  • Refined animations and visual effects.

  • Enhanced battle sound effects for a more immersive experience.

  • Updated the "Fog of War" mechanics on the grid-based battle map: movement can no longer be undone once an enemy is revealed from the fog.

  • Fixed indicators to accurately show when a unit enters an enemy's attack range, now including special attack ranges.

■ System

  • Added soldier backers' names to the game system. (Note: We’re still missing submissions from three backers who haven’t completed their surveys. If you’re one of them, please contact us at contact@igrasilstudio.com.)

  • Implemented Backer’s Adventure Pack items.

  • Added new options, including 30/60 FPS or unlimited, graphics settings, and customizable button bindings.

  • Fixed a bug in land management that prevented access to the store at level 3.

  • Introduced several new animations for land management.

  • Continued efforts to enhance turn-based combat based on feedback and address remaining issues.

Miore

Source

Steam News / 15 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.