In this update1
Full notes
Full War of Ashird update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
War of Ashird changes
Greetings, heroes!
Miore here. Welcome to another update where we'll be summarizing all of last month's progress.
Game Update
■ Battle
Added two new types of enemies.
Optimized character deployment points to ensure balanced battles. (We limited the amount of characters you can use in Hard mode.)
Fixed an issue where units affected by AOE (area-of-effect) skills sometimes did not take damage.
■ System
Adjusted the quantity and quality of the Guild missions.
Expanded the game with new items, potions, and ingredients that you can discover and use in your adventures.
The Arena System has undergone a complete redesign. More details will be revealed soon!
We focused on improving turn-based boss fights; in addition to correcting bugs and animation errors, we're working on improving the camera work and designing unique locations for each boss.
We plan to present video footage of the new gameplay soon.
That's it for now. Last month, more than half of our team members were sick with influenza, and things got pretty rough for a while... but we've since recovered and returned to normal operations.
We hope to share news about our publisher by the next update. Take care until then, everyone!
Miore
Source
Changelog.gg summarizes and formats this update. How we read updates.
