What changed
0 fixes0 additions1 change0 removals
changedNew additions: - Street clocks - These are not just decorative, each one also has a panel that allows you to fast forward time by a selected interval - New interior type: Gym Fixes: - Fixed stutter caused by book shelves, as well as a few more minor stutter sources. This is an ongoing task so expect more stutter and performance fixes in the future. - Increased map terminal spawn chance at sky tram stations. - Street props should now be less likely to block building entrances. - Improved VR hand magnet to have a more reliable direction and a slightly wider item detection radius. - Fixed concurrency issues with party music, so now only one party will be audible at a time. - Shops will now only spawn on ground floors of buildings. No more grocery shop penthouses! - The taxi terminals now have an animated indicator which makes them easier to identify. - Sprinting will now toggle itself off when the player stops, to be consistent with other games. - Building address plates are now less likely to get blocked by the building's architecture. - Improved collision detection for the firework station remotes, so they shouldn't fall through furniture anymore. - Adjusted vending machine item spawn points to make sure they spawn in a more accessible spot. - Removed the out of place hot dog stand texture. It's not ideal but I will probably change it if I decide to make them actually operational. - Fixed issue that prevented the items held in offhand from being used. That means you can now hold 2 firework remotes and use them at the same time!
Vuntra City changes
changedNew additions: - Street clocks - These are not just decorative, each one also has a panel that allows you to fast forward time by a selected interval - New interior type: Gym Fixes: - Fixed stutter caused by book shelves, as well as a few more minor stutter sources. This is an ongoing task so expect more stutter and performance fixes in the future. - Increased map terminal spawn chance at sky tram stations. - Street props should now be less likely to block building entrances. - Improved VR hand magnet to have a more reliable direction and a slightly wider item detection radius. - Fixed concurrency issues with party music, so now only one party will be audible at a time. - Shops will now only spawn on ground floors of buildings. No more grocery shop penthouses! - The taxi terminals now have an animated indicator which makes them easier to identify. - Sprinting will now toggle itself off when the player stops, to be consistent with other games. - Building address plates are now less likely to get blocked by the building's architecture. - Improved collision detection for the firework station remotes, so they shouldn't fall through furniture anymore. - Adjusted vending machine item spawn points to make sure they spawn in a more accessible spot. - Removed the out of place hot dog stand texture. It's not ideal but I will probably change it if I decide to make them actually operational. - Fixed issue that prevented the items held in offhand from being used. That means you can now hold 2 firework remotes and use them at the same time!
Demo Patch 0.1.1 Notes
New additions: - Street clocks - These are not just decorative, each one also has a panel that allows you to fast forward time by a selected interval - New interior type: Gym Fixes: - Fixed stutter caused by book shelves, as well as a few more minor stutter sources. This is an ongoing task so expect more stutter and performance fixes in the future. - Increased map terminal spawn chance at sky tram stations. - Street props should now be less likely to block building entrances. - Improved VR hand magnet to have a more reliable direction and a slightly wider item detection radius. - Fixed concurrency issues with party music, so now only one party will be audible at a time. - Shops will now only spawn on ground floors of buildings. No more grocery shop penthouses! - The taxi terminals now have an animated indicator which makes them easier to identify. - Sprinting will now toggle itself off when the player stops, to be consistent with other games. - Building address plates are now less likely to get blocked by the building's architecture. - Improved collision detection for the firework station remotes, so they shouldn't fall through furniture anymore. - Adjusted vending machine item spawn points to make sure they spawn in a more accessible spot. - Removed the out of place hot dog stand texture. It's not ideal but I will probably change it if I decide to make them actually operational. - Fixed issue that prevented the items held in offhand from being used. That means you can now hold 2 firework remotes and use them at the same time!