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Steam News1 December 20257mo ago

Procedural NPC progress

Hello everyone! It's been a while since I posted any updates on the Steam page so I figured I should probably do that.

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Full Vuntra City update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Server
addedTo summarize the work I've been doing, I have implemented a system that spawns over a million persistent procedural NPCs, each with a unique schedule, name, appearance, and personality that you will be able to encounter throughout the city and interact with. I just finished working on their schedules and behaviors, so they now have work and home phases, as well as leisure time to chill and hang out at the city's parks and rooftop terraces. Next thing on the list is implementing player interactions and dialogue. Once that's done there will be a playtest specifically for the NPCs.
addedIf you'd like to stay up to date with my progress, consider joining Vuntra City Discord server where I post more frequent updates and can actively answer your questions and feedback: https://discord.gg/UU3CbNnJDp Until next time!

Vuntra City changes

addedTo summarize the work I've been doing, I have implemented a system that spawns over a million persistent procedural NPCs, each with a unique schedule, name, appearance, and personality that you will be able to encounter throughout the city and interact with. I just finished working on their schedules and behaviors, so they now have work and home phases, as well as leisure time to chill and hang out at the city's parks and rooftop terraces. Next thing on the list is implementing player interactions and dialogue. Once that's done there will be a playtest specifically for the NPCs.
addedIf you'd like to stay up to date with my progress, consider joining Vuntra City Discord server where I post more frequent updates and can actively answer your questions and feedback: https://discord.gg/UU3CbNnJDp Until next time!

Hello everyone! It's been a while since I posted any updates on the Steam page so I figured I should probably do that. As you might have noticed, I've stopped updating the Environment Demo, instead focusing on implementing the procedural NPCs that populate the city. The NPCs have proven to be the most challenging part of development yet, and have taken me a good while, but I think they are in a decent state right now.

To summarize the work I've been doing, I have implemented a system that spawns over a million persistent procedural NPCs, each with a unique schedule, name, appearance, and personality that you will be able to encounter throughout the city and interact with. I just finished working on their schedules and behaviors, so they now have work and home phases, as well as leisure time to chill and hang out at the city's parks and rooftop terraces. Next thing on the list is implementing player interactions and dialogue. Once that's done there will be a playtest specifically for the NPCs.

If you'd like to stay up to date with my progress, consider joining Vuntra City Discord server where I post more frequent updates and can actively answer your questions and feedback: https://discord.gg/UU3CbNnJDp Until next time!

Source

Steam News / 1 December 2025

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