What changed
1 fix1 addition1 change0 removals
addedNew bugfix patch is out! Demo Patch 0.1.5 Notes
fixedBug fixes and improvements: - Fixed issue where items would be floating in the air if the player spawns inside a sky tram tower. - Improved sky tram routing thanks to the glitchy seed found by Skish - Throwing items in VR now transfers more momentum from the hand, allowing you to throw further. - Bottles now break more easily - Reduced the frequency of gym interiors, there were way too many of them. - Fixed ground shadows sometimes persisting where they should be removed. - Fixed items floating in the air near building entrances.
changedAlso, I am now working on the NPC spawn and schedule system and I have something very cool planned for it. However, I can't talk about it until I finish implementing the prototype and make sure it actually works and performs the way I'm hoping it will, so bear with me in the meantime.
Vuntra City changes
addedNew bugfix patch is out! Demo Patch 0.1.5 Notes
fixedBug fixes and improvements: - Fixed issue where items would be floating in the air if the player spawns inside a sky tram tower. - Improved sky tram routing thanks to the glitchy seed found by Skish - Throwing items in VR now transfers more momentum from the hand, allowing you to throw further. - Bottles now break more easily - Reduced the frequency of gym interiors, there were way too many of them. - Fixed ground shadows sometimes persisting where they should be removed. - Fixed items floating in the air near building entrances.
changedAlso, I am now working on the NPC spawn and schedule system and I have something very cool planned for it. However, I can't talk about it until I finish implementing the prototype and make sure it actually works and performs the way I'm hoping it will, so bear with me in the meantime.
New bugfix patch is out! Demo Patch 0.1.5 Notes
Bug fixes and improvements: - Fixed issue where items would be floating in the air if the player spawns inside a sky tram tower. - Improved sky tram routing thanks to the glitchy seed found by Skish - Throwing items in VR now transfers more momentum from the hand, allowing you to throw further. - Bottles now break more easily - Reduced the frequency of gym interiors, there were way too many of them. - Fixed ground shadows sometimes persisting where they should be removed. - Fixed items floating in the air near building entrances.
Also, I am now working on the NPC spawn and schedule system and I have something very cool planned for it. However, I can't talk about it until I finish implementing the prototype and make sure it actually works and performs the way I'm hoping it will, so bear with me in the meantime.