Full notes
Full Voxile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Performance
Voxile changes
- Procedural World GenerationMany new point-of-interest locations and chest styles. Some respawn points randomly spawn around the world. Rebalanced spawning with better placement and frequency of POIs, resources, and quests.
- Procedural World QuestsNew quests for Mr. Chow, a wandering foodie, and the Mildred Betterman Charitable Society. You can also hire a kawaii mercenary with a giant sword to travel with you on your journey (WIP)
Procedural World Narrative: Libraries now randomly spawn different books containing snippets of Voxile lore!
Procedural World Trails: Trails through proc gen worlds are now 2 blocks wide and set one block deep into the terrain
- Monster AudioNew in-progress audio for the Treeant
Monster Tuning: Tuning pass on the Red Roc, the small Ooze, and the Brock Crab boss. Skeleton Warriors attack more frequently, and regular workaday skeletons are easier to kick away!
Throwing Stones: Throwing stones now cause a lot more knockback, great for punting enemies off cliffs
HUD: Player corpse icons on the minimap are bigger and golden to make them easier to find
Crafting: Stone Workbenches and Iron Workbenches now have slightly different recipes to smooth out crafting progression
World Sim: Monsters and NPCs can now attack each other. Monsters and NPCs will now also attack anyone who does enough damage to them, including their own allies, so take careful aim! Both can be authored to aggro depending on various conditions, like never aggro, always aggro, aggro after taking damage, and aggro when nearby enemies are aggro'd. In procedurally generated worlds, monsters will instinctively fight NPCs, and many NPCs will fight back!
Map Markers: Players can now easily craft colorful map markers. Place them in the world to add a matching icon to the minimap and map, making navigating a bit more intentional and letting players mark places they've been or need to return to
Spells: The drain spell has been implemented, with WIP tuning. Drain takes HP from the target and gives it to the player!
- EditorNew Find/Items window allows you to search for items in all of a world's containers.
Flowpath: Monsters and NPCs now nagivate the world much more efficiently, leading to better performance and better chases!
Building plans are now usable with the gloves
Procedural Generation: Generating initial worlds is now threaded and way faster.
- Procedural GenerationNew recessed quarry POIs
- ArtNew ancient stone building set for crafting mysterious ancient geometry, like obelisk monuments
- Procedural Generation10 new bog biome POIs featuring graveyards and sarcophagi
- Procedural GenerationNew build-a-snowman quest
- Procedural GenerationNew tree stump cache POIs
- Procedural GenerationNew desert vendor
- Ore ColumnsImproved ore visibility.
- VinesNew desert roots and snow biome icicles
- Procedural Generation2 new Bog Vampire Camp POI's
- Procedural GenerationNew Bog Boss Plinth
Source
Changelog.gg summarizes and formats this update. How we read updates.
