Full notes
Full Voxile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Voxile changes
Carpenter Tool: Use any wood/stone/dirt in your inventory to directly build various shaped walls, floors and other things in the game world, to make bases, bridges, defenses, and whatever else you may want.
UI improvements to inventory management: Drag and drop directly to the gameworld to drop items. Shift-click to transfer to containers. A "Quick Stack" button automatically sorts into multiple containers.
- Procedural GenerationUpgrade to cave systems, with new "cavern" and "worm" additions.
Building plan quests: Now show exactly which objects are still missing on the HUD.
Fix vendor selling of bullets and other bulk items.
Crafting: Stoves are now easier to craft a bit earlier during normal Survival gameplay.
Elixirs: Powerful Elixirs crafted with the Cauldron now require monster parts to concoct.
- Procedurally Generated WorldsMany new points-of-interest including ice caverns, buried treasures, ruined houses, and snow-covered landfills.
Pig God: Do NOT insult Pig God.
- Repair ToolNew art for the repair tool includes three different categories of wrench representing what level of objects the tool is capable of repairing.
- AudioNew work-in-progress sound effects for Treeants and the Brock Crab.
Crossbow: The crossbow model is now procedurally generated based on its stats such as damage, zoom, accuracy, and stability.
- MonstersGargoyle visuals updated.
Procedural Worlds: The player will now spawn on a stone rune.
- Great Basin TempleFixed an issue where fruit baskets were not harvestable.
- Procedural GenerationMany new Bog and Plains points-of-interest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
