Full notes
Full Voxile update
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What changed
1 fix0 additions0 changes0 removals
- Balance
fixedSurvival Quests: New quests including a genie in a bottle and new stories with the Milfred Betterman Charitable Society. * Survival Worlds: Many more POIs, including more sensible chest spawning and loot distribution. New monster camps spawn in every biome! Many improved POIs now with functioning doors. Nearly all old single-object trees have been replaced with trees that come apart in physicalized chunks, way more fun to break down. * Monsters: Monsters now take more damage when falling (or being kicked!) from great heights. * Crafting: Some high-level craftables have been removed from the workbenches in order to make finding blueprints in the world a more exciting way to max out your character. * Swimming: there is now "wading" before you get deep enough to swim, and you move progressively slower as you get deeper in. * Swimming: You also don't use stamina if your feet are on the ground while swimming on the surface. * Swimming: fixed difficulty getting out of the water when looking up. * Health: cannot stack health pack past max anymore, and any amount past max slowly degrades. * Fog: there is now a setting for fog height. * Procedural Generation: improved placement that seeks to find flat ground for larger groups. * Procedural Generation: points of interest can now cut into the landscape. * Procedural Generation: size 11 world are a bit more stretched out. * Procedural Generation: caves/chasms have a more organic shape. * Editor: Allow placing objects when interacting. * Monsters: Render particle effect when spawning/despawning. * Monsters: More accurate spawning positions when testing a level in the editor. * UI: Fix compass rendering. * Procedural Generation: Added new snow biome POIs and updated quarry POIs. * Procedural Generation: 6 new Bog Biome POI's. Steam post imageSteam post image
Voxile changes
fixedSurvival Quests: New quests including a genie in a bottle and new stories with the Milfred Betterman Charitable Society. * Survival Worlds: Many more POIs, including more sensible chest spawning and loot distribution. New monster camps spawn in every biome! Many improved POIs now with functioning doors. Nearly all old single-object trees have been replaced with trees that come apart in physicalized chunks, way more fun to break down. * Monsters: Monsters now take more damage when falling (or being kicked!) from great heights. * Crafting: Some high-level craftables have been removed from the workbenches in order to make finding blueprints in the world a more exciting way to max out your character. * Swimming: there is now "wading" before you get deep enough to swim, and you move progressively slower as you get deeper in. * Swimming: You also don't use stamina if your feet are on the ground while swimming on the surface. * Swimming: fixed difficulty getting out of the water when looking up. * Health: cannot stack health pack past max anymore, and any amount past max slowly degrades. * Fog: there is now a setting for fog height. * Procedural Generation: improved placement that seeks to find flat ground for larger groups. * Procedural Generation: points of interest can now cut into the landscape. * Procedural Generation: size 11 world are a bit more stretched out. * Procedural Generation: caves/chasms have a more organic shape. * Editor: Allow placing objects when interacting. * Monsters: Render particle effect when spawning/despawning. * Monsters: More accurate spawning positions when testing a level in the editor. * UI: Fix compass rendering. * Procedural Generation: Added new snow biome POIs and updated quarry POIs. * Procedural Generation: 6 new Bog Biome POI's. Steam post imageSteam post image
- Survival QuestsNew quests including a genie in a bottle and new stories with the Milfred Betterman Charitable Society. * Survival Worlds: Many more POIs, including more sensible chest spawning and loot distribution. New monster camps spawn in every biome! Many improved POIs now with functioning doors. Nearly all old single-object trees have been replaced with trees that come apart in physicalized chunks, way more fun to break down. * Monsters: Monsters now take more damage when falling (or being kicked!) from great heights. * Crafting: Some high-level craftables have been removed from the workbenches in order to make finding blueprints in the world a more exciting way to max out your character. * Swimming: there is now "wading" before you get deep enough to swim, and you move progressively slower as you get deeper in. * Swimming: You also don't use stamina if your feet are on the ground while swimming on the surface. * Swimming: fixed difficulty getting out of the water when looking up. * Health: cannot stack health pack past max anymore, and any amount past max slowly degrades. * Fog: there is now a setting for fog height. * Procedural Generation: improved placement that seeks to find flat ground for larger groups. * Procedural Generation: points of interest can now cut into the landscape. * Procedural Generation: size 11 world are a bit more stretched out. * Procedural Generation: caves/chasms have a more organic shape. * Editor: Allow placing objects when interacting. * Monsters: Render particle effect when spawning/despawning. * Monsters: More accurate spawning positions when testing a level in the editor. * UI: Fix compass rendering. * Procedural Generation: Added new snow biome POIs and updated quarry POIs. * Procedural Generation: 6 new Bog Biome POI's. Steam post imageSteam post image
Source
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