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Steam News23 July 202511mo ago

Weekly build 7/23/2025

Jackhammer: Higher-level jackhammers now mine much more quickly. Bags: New bag models for different sizes of bags, and new crafting recipes for each size as well.

Full notes

Full Voxile update

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What changed

0 fixes7 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Security
  • Balance
addedBags: New bag models for different sizes of bags, and new crafting recipes for each size as well.
changedWater Tool: Water tools have been tuned to have a greater spread of capacities, so earlier tools may carry far less water than stronger tools, which carry approximately one small lake.
changedAudio: usable items such as weapons and tools now make an audible shattering sound when their durability reaches 0.
changedRed Roc: Our bird monsters now attack quickly and will zip past the player, leaving only a small window of vulnerability with melee weapons. Watch out!
addedNew Monster Art: The SNAKEDOG has been added to the monster roster, though it is not yet finished, animated, or tuned for gameplay.
addedMonster Mush: Big mushroom enemies have a cool new windup punch animation, and tuning to match.

Voxile changes

addedBags: New bag models for different sizes of bags, and new crafting recipes for each size as well.
changedWater Tool: Water tools have been tuned to have a greater spread of capacities, so earlier tools may carry far less water than stronger tools, which carry approximately one small lake.
changedAudio: usable items such as weapons and tools now make an audible shattering sound when their durability reaches 0.
changedRed Roc: Our bird monsters now attack quickly and will zip past the player, leaving only a small window of vulnerability with melee weapons. Watch out!
addedNew Monster Art: The SNAKEDOG has been added to the monster roster, though it is not yet finished, animated, or tuned for gameplay.
  • Jackhammer: Higher-level jackhammers now mine much more quickly.

  • BagsNew bag models for different sizes of bags, and new crafting recipes for each size as well.
  • Water Tool: Water tools have been tuned to have a greater spread of capacities, so earlier tools may carry far less water than stronger tools, which carry approximately one small lake.

  • Audio: usable items such as weapons and tools now make an audible shattering sound when their durability reaches 0.

  • Red Roc: Our bird monsters now attack quickly and will zip past the player, leaving only a small window of vulnerability with melee weapons. Watch out!

  • Skeletons: Now attack a bit more frequently.

  • New Monster ArtThe SNAKEDOG has been added to the monster roster, though it is not yet finished, animated, or tuned for gameplay.
  • Monster MushBig mushroom enemies have a cool new windup punch animation, and tuning to match.
  • The Doma's Pants have been restored to their rightful form.

  • Zen Garden: Fixes to some repairables that may have crashed the game. Fixes to some falling items that may have blocked progression.

  • Procedural Generation: Forests now have fewer trees (and therefore more loot, resources, crops, and other objects)

  • Containers can now be locked, similar to doors.

  • Monsters take falling damage.

  • Gloves: You can't stash an object into your inventory anymore, this functionality is moving to a future "vacuum" spell.

  • Editor: Object position can be modified directly in properties window.

  • Play sound when item breaks.

  • Melee improvements: stamina rebalanced for fast and slow weapons, weapon held down when out of stamina.

  • Procedural generationnew more varied rock columns with stalagmites/stalachtites.
  • Building plansa new game mechanic where a quest can have you build an exact configuration of objects (see dev/building_plan_test.world)
  • Center icon gives more feedback when an action can't be performed.

Source

Steam News / 23 July 2025

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